[RPG] Dominate Person but without them realizing

class-featurednd-5emind-controlnpcspells

So I was looking through the Enchantment Wizard and am interested in how the spell Dominate Person interacts with the 14th level ability Alter Memories

Specifically this text from the class ability.
"…When you cast an enchantment spell to charm one or more creatures, you can alter one creature's understanding so that it remains unaware of being charmed…"

So a creature being dominated is aware of their surroundings however with the Alter Memories would they be aware that they are being controlled? Or will they try to come up with a reason for why they were doing the things they did?

Best Answer

There are two questions here, but the first one is easy, so I'll get that out of the way.

Would they be aware that they are being controlled?

No. The feature uses clear language saying that the are not aware that they are charmed.

you can alter one creature's understanding so that it remains unaware of being charmed.

Or will they try to come up with a reason for why they were doing the things they did?

TL;DR: It's up to the DM.

This part is harder. First I want to clarify that the creature will remember what it did while charmed. This is made clear by the second part of the "Alter Memory" feature, which allows to make the target forget part of the time spent charmed. That feature would be useless if the target would not remember that time.

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum of 1). You can make the creature forget less time, and the amount of time can't exceed the duration of your enchantment spell.

So now that it is clear that the creature remembers it's actions under charm, what does it do with that memory? I believe a good aid is the 5th level spell "Modify Memory" (PHB 261), as it goes a bit more into detail on what a creature does with strange memories.

A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner.

So if only the creature remembers the actions it did, it might ignore it, dismiss it as a bad dream. Up to the DM. However there is a significant difference here, the memories of a charmed creature are real and they might have had real effects on the environment. Other people can remember them.

So what if the creature is confronted with its actions while it was charmed?

I haven't found any dnd official information on this, so it would be up to the DM.

Speculation: However if we want to look further, we could turn to the real world psychology. If they did something cruel while charmed, they could act similar to people in the real world after a traumatic event. I could very well imagine such a person to be in denial of what happened. You should be able to find more information on this on the internet, I'm not well versed in psychology.

Edit: @Dave in the comments shared a video where brains are shown to come up with reasons, why the body did something, even though they didn't want to do it. The video might be mildly unsettling, so beware youtu.be/wfYbgdo8e-8.