[RPG] Ex-wizard that pretends he still is a wizard

backgroundcharacter-creationdnd-3.5eroguewizard

I am pondering creating an epic-level wizard character, who through excessive use of Mordenkainen's Disjunction on artifacts has permanently lost all casting ability as well as all his class levels and drawn the ire of at least one god.

So now he has to start over from scratch with a non-casting class, but he likes to continue pretending to be the big-shot wizard he was, and occasionally even forgets he has lost anything at all.

"You fools shall feel the power of my fireball!"
nothing happens
"Oh, right, forgot about that…" – take out wand of fireball; use magic device
"Now, feel the power of my fireball!"

To be clear, this character has probably no hope of permanently fooling anyone but the most hapless rubes. The idea is not that he is a con artist, just that he got a little unhinged after his loss of power, and has his own ways of coping (mostly denial and rejection of reality).

I was thinking I need a rogue with high ranks in use magic device and a lot of wands and scrolls, with a pimped-out pet rat as his ex-familiar. But I am a little fuzzy on the details.

For example, can he bluff someone into being charmed, and what other options does he have to fake high-level spellcasting powers? He also need some sort of half-believable excuse for whenever his magic fails to materialize at all.

Which feats and items do I need to make this concept viable so that he can keep up with the rest of the party? (I would like to limit this to mostly core, perhaps with a sprinkling of extras, but nothing too obscure)

Is this even feasible with the costs of scrolls and wands at low levels?

Are there better ways to accomplish this concept instead of a rogue with use-magic-device?

Best Answer

You won't be an effective combatant on UMD alone. You just won't, not without substantial splat support.

To be effective:

Just build a mundane badass.

You don't need to fight with Fireballs for people to think you are a big-shot magic-slinger. Display your badassitude by knowing things (accomplished with skill checks) and taking charge (accomplished with role-playing).

In combat, you can rely on fighting with a sword or staff (think Gandalf in like 90% of the fights he gets in). Build your character around being proficient in this area.

When asked, why doesn't the character regularly use magic in combat? He doesn't need to. Using the high art of magic for mere killing is vulgar. Casting spells attracts the eyes of Hidden Evil Guys. Excuses abound, and he may even believe some of them himself, if you want.

In any case, I suggest you focus on making the character functional without even a scrap of magic. This gets much easier the more splatbooks you add. For some things you could add to your wishlist:

  • The Warblade class from the Tome of Battle. Supreme intelligent fighter.
  • The Factotum class from Dungeonscape. Has a tiny bit of spells, but overall it's a class for smart characters.
  • The Knowledge Devotion feat from Complete Champion. Use your knowledge to hit harder.

But when you really need magic, go all in.

You can maximize your UMD check on more or less any character. This allows you to keep some really big spell bombs in reserve.

This is different from regularly fighting with UMD. This is buying a few high level scrolls as soon as you can afford and reliably activate them. This should happen at a level where casting a single high-level spell completely ends the encounter. Have you seen what a casting of Black Tentacles does to low CR enemies? They usually just die.

Overall: Talk big, fight smart, carry an underpriced nuke.