I made a lawful good Blue Dragonborn Cleric of the Tempest Domain. I was going to use him in the Adventurers League, but none of the Forgotten Realms storm gods fit my character. Talos, the storm god, is Chaotic Evil, the exact opposite of my alignment. I thought that it would be cool to have a storm themed character, with the blue dragon's breath weapon and choosing the tempest domain, but it won't work out without a good aligned storm god.
[RPG] good-aligned tempest domain deity
clericdnd-5ednd-adventurers-leagueforgotten-realmsreligions-and-deities
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Pretty much all rules dictating deity worship are gone in 4e, replaced with DM discretion and recommended threats of story-based consequences for unpopular actions or beliefs within a subculture.
Additionally, there is nothing in the rules preventing a character from worshipping multiple deities, cherry picking which parts of each that appeal to them. The PHB openly states, “Most people revere more than one deity” (PHB pg 20), but most people are under the impression that, because the online tools only allow you to select a single Deity, that players can only worship one. This is point-blank untrue, and furthermore, wouldn't make much sense within a provably polytheistic society.
So your character could worship Sune because she embodies the ideals of Beauty and Trickery, and another evil deity of your choosing that embodies torment and madness. The two would combine nicely in your concept.
Another twist I've used before successfully is a character who believes that she worships one deity, but who is in fact interacting with another entity entirely.
Perhaps the most well-known iteration of this kind of story arc is Pelor the Burning Hate, but it doesn't have to be a universe-wide deception by the deity, it could just as easily be a case of an individual or single temple being fooled by a fraudulent impersonation of their intended deity.
In this case, such a character could honestly believe that they are worshipping Sune, but their prayers are being intercepted and answered by Cyric, the Prince of Lies, who is attempting to gain enough influence to break free of the prison that Sune helped build for him.
His alignment could have aided in the slow corruption of your PC, and the illusions afforded him by the trickery domain would be neatly augmented by the madness and strife slowly creeping into your PC's demeanor.
It's up to your DM how to adjudicate things such as feats, paragon paths, or epic destinies which require one to worship Sune, but thankfully there's only one of each, and none of them are stellar picks.
Some common “spider” tropes to consider, based on various attributes of spiders; many of these can be played up and portrayed in a positive light.
Web Weaving
Probably the most noted characteristic of spiders is their (mostly) unique ability to spin webs. Spider silk is tremendously strong for its weight (to the point that modern attempts have been made to domesticate spiders for the purpose of harvesting the silk), and the webs that spiders produce are often beautiful.
Spiders as artisans
The most direct association with web-weaving is to that of craftsmanship. A spider god as artisan god is no great stretch, and the beauty, strength, and utility of spider webs makes for a solid demonstration of the association.
In real-world folklore, the story of Arachne is probably the most famous. In Ovid’s version of the tale, following typical Greek tropes, Arachne was punished for her hubris, but even the enraged and humiliated Athena left her able to continue her beautiful weaving. In another, Athena does win the contest, and by the rules Arachne could never again touch a loom or spindle again: there, Athena transforms her into a spider so she could continue weaving without a loom or spindle; a consolation prize.
Spiders associated with fate
Because weaving is associated with fate (specifically, the Fates of Greek mythology), and spiders with weaving, it is no great stretch to associate spiders with fate. I am not aware of any real-life folklore that makes such an association, but the opportunity is certainly ripe and should resonate with players aware of both “the tapestry of fate” and spiders’ weaving.
As noted below, spiders (and their venom) are associated with assassination, which is itself often associated with fate (cf. religious assassins acting as the hands of fate).
Spiders associated with stories
Weaving doesn’t have to be literal: we often speak of weaving tales and stories. The careful, crafty nature of a spider is also a good metaphor for the way a storyteller spins a story (and the choice of verb here is very much intentional).
From real-world folklore, Anansi is an African god of stories. He’s smart and clever, and is one of the most important gods in that tradition. Particularly in the Caribbean, he is associated with slave resistance and survival. Definitely a possibility for a CG god.
I’m not overly familiar with the real-world folklore surrounding Anansi (having only just read the Wikipedia page), but for an interesting portrayal of the character, Neil Gaiman’s American Gods and Anansi Boys deals with him (though he is not the central character of either). Good reads.
Spiders as mages
Like stories, spells are often described as woven. Spiders are also frequently associated with secrets and arcane knowledge, which obviously fit hand-in-hand with spellcasting.
For instance, spellweavers in D&D itself are eight-limbed (two legs, six arms) humanoids with considerable mastery of spellcraft. The association with spiders should be apparent.
Venom
All spider species, save for one family that lost its venom glands over the course of evolution (262 species out of appoximately 40,000), produce venom of some kind, and almost all actively use it in predation or self-defense. Most spiders are strictly predatory, though new research has revealed that plant matter is involved in the diets of a fair few species and access to plant-based food sources improves their longevity.
Spiders as healers
Spider venom can have medicinal properties, and spiders have been associated with potion brewing and the like. Furthermore, because of spiders’ associations with knowledge and secrets, a spider might very well be the place to go for the secret remedy to an ailment.
For a real-world context, I’m actually going to draw a parallel between spiders, and another famously-venomous animal: the snake. Snakes have long, in our world, been associated with medicine; one of the most well-known symbols of medicine is the Rod of Asclepius, a staff with a snake wrapped around it. Perhaps for this culture, in this world, that association fell to the spider rather than the snake: after all, only some snakes have venom, but (almost) every spider does.
Spiders as freedom fighters, defenders of the downtrodden
Venom is, in many ways, an equalizer: a way for a smaller, weaker target to defend itself from a larger, stronger foe. That is how many spiders use their venom, and it has historically been an aspect of poison for humans as well. Some historians have even posited that the negative association of poison, above and beyond other lethal weapons like swords, has as much to do with it being a threat against the establishment (who can protect themselves against more visible threats).
Thus, in a smaller, weaker race, spiders may be seen as mentors and guides, cunning tricksters who know how to best stronger foes. Anansi, mentioned above regarding storytelling, is this; in the Caribbean he is celebrated as a symbol of slave resistance. Mephala, mentioned below in the section on assassins, is also, the daedra who taught the dunmer how to protect themselves and eliminate threats.
Spiders as assassins
An extremely common trope, though usually one of the stand-out “evil spider” tropes, poison’s use in assassination and the well-known venom of several spider species makes for a very frequent pairing.
That said, positive portrayals of assassins exist in fiction. The concept of carefully eliminating one source of evil, killing one to save a thousand, etc., shows up from time to time. Definitely a controversial sort of good, and probably not enough to justify a Good label for a spider goddess in the eyes of players, it’s still worth considering, perhaps as a darker facet of a generally-wholesome goddess; even Good needs to go to war sometimes in D&D.
Furthermore, many somewhat-positive portrayals of assassins show them as being agents of fate. Again, due to the whole tapestry of fate thing, spiders fit into this motif exceedingly well.
For an example, I’m going to point to the Morag Tong of The Elder Scrolls III: Morrowind, where the traditional assassins’ guild is a cult to Mephala, a daedric “goddess” who is revered in both the traditional daedric cults of the dunmer and in the Tribunal religion that dominates the province in the time of the game. Daedra certainly aren’t good, but the dunmer generally viewed her positively – Mephala taught the dunmer how to defend themselves and destroy their enemies. During the time of the game, the Morag Tong was effectively the way in which battles between the Great Houses were fought, rather than open conflict; this was seen as saving many lives and much destruction. Compared to the Dark Brotherhood and Cammona Tong, the Morag Tong definitely has a more positive portrayal in the game.
Living in darkness
Spiders are one of the most immediate “creatures of darkness” in the human mind, along with bats. While certainly something played up quite a lot in negative portrayals and associations of spiders, it can have positive aspects too.
Spiders and secrets
Spiders are often associated with secrets and information-gathering. One does not need to look far for a spymaster called “The Spider” or similar. Varys in A Song of Ice and Fire comes to mind first for me, but he’s not alone.
Secrets are often dark, and those who trade in them often depicted as sleazy; Varys is certainly such an example. And yet no one would discount the importance of secrets, and to many cultures, particularly fictional ones, secrecy may be critical to survival. Certainly the Elder Scrolls dunmer, mentioned above, appreciated Mephala’s ability to keep them hidden.
Secrets also tie into both spellcasting and stories; Anansi, the spider god of stories above, is also god of secrets.
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Best Answer
You have some choices
Your cleric's and your god's alignment do not have to exactly align.
There is an Elven Chaotic Good deity, Aerdrie Faenya, whose domains are Tempest and Trickery. (Sword Coast Adventurer's Guide, p 23). CG god, Tempest domain, and your character embraces lawfulness in the cause of Good.
There is also Deep Sashelas, Chaotic Good Elf god of the Sea (PHB Appendix B). CG god, Tempest domain, and your character embraces lawfulness in the cause of Good.
There is the neutral halfling goddess, Sheela Peryrol, whose domains are Nature and Tempest. (Sword Coast Adventurer's GUide, p 23). I think a dragonborn serving a goddess whose symbol is a flower is neat, but you may not care for that. Think about the back story for a moment: an encounter wherein your character has a revelation about nature, growing, storms, weather, etc. It might work.
A better fit might be Valkur, Chaotic Good God of Tempest and War (Sword Coast Adventurer's Guide p. 21). CG god, Tempest domain, and your character embraces lawfulness in the cause of Good.
Istishia, God of Water, N, Tempest. Symbol is a wave. (Sword Coast Adventurer's Guide, p. 21)
Akadi, Goddess of Air. (N) Symbol is a cloud. (Sword Coast Adventurer's Guide, p. 21).
The Adventure League player's resource says this:
Note that the AL does not require a perfect match between deity and character alignment. The AL DM resource is silent on the matter, but the Adventure League FAQ, page 6 says:
A Sage Advice Ruling that may be helpful
Jeremy Crawford has this to say about deity/cleric alignment matchups. I'd recommend that you discuss this with your AL Dungeon Master.
The latest Sage Advice posted to the WoTC site does not address this matter.
For non AL games, DMG pages 11 and 13 present to the DM clerics receiving their divine powers from Forces and/or Philosophies. (An example given is a Paladin serving Justice rather than a deity ... ). That's going to be a choice a DM can make, though as I recall the AL set up is most frequently Fearun based and therefore deity based.