[RPG] Good modifications to the lycanthropy alignment change

alignmentdnd-3.5eroleplaying

Related to my other question, my PCs who have become were-rats don't want to become Chaotic Evil, but do want to remain uncured. They're up for struggles and such, and aren't looking for it to necessarily be as useful as being natural lycanthropes. But the big hurdle is that the DC to avoid permanently changing alignment is "15 + number of times he has been in animal form."

I suppose an Atonement spell might be an option. Or maybe an item based on it. This is new territory for me, and I'm wondering if y'all know of any good solutions for afflicted were-rat PCs who want to remain non-evil.

Best Answer

Just eliminate it entirely as a really poor design decision in the first place. It’s totally not necessary.

The effects of the template should be role-played. So the character should have to struggle with primal urges and the like, and the player should try to make this interesting and part of his character’s story. But his alignment should not arbitrarily just change. The alignment change should be treated as a thing that happens to the weak-willed, perhaps, or to commoners unprepared for the magical assault on their bodies, minds, and souls (as adventurers, even low-level ones, might be). It might be a thing that could happen to a player, if he indulged those urges. But not automatic.

I don’t particularly like the idea of Will saves vs. compulsion to enact said urges. A good roleplayer shouldn’t need to be forced, and ultimately the effects of a few bad rolls in a row could be very problematic for keeping the player’s character as the character he wants to play. This kind of mechanic could be done well, but ultimately I’d rather just make it a plot-device that the player can play with. And if the player isn’t interested in doing so, then I really don’t think making him roll Will saves is a good idea: it is a game, after all. Forcing the player to “play” a game he doesn’t enjoy doesn’t make much sense, and strikes me as rude.