[RPG] Handling a player (unintentionally) stealing the spotlight

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Quite recently, I replaced a friend as DM for a D&D game.
During that game, I came across something I did not expect: One of the players was just too good.

When I am saying "too good" I am not talking about his character being overpowered, but the player himself having the time of his life roleplaying his bard.

Now I have no problem with someone enjoying roleplaying, quite the contrary, the problem came from the fact that the rest of the party (3 players), weren't quite on the same level of intensity.

This disparity caused the game to basically devolve into a 1 on 1 with the bard. Usually on that kind of situation I tend to give more attention to the withdrawn players, by interacting with them a bit more often. But in this case, whenever I did that, they almost always found a way to give the spotlight back to the bard.

A simple example:

At one point the group witnessed a girl being annoyed by a group of ruffians, so I asked one of the other players (a paladin) what he was going to do, his answer was, word by word:

I think we should let the bard handle this.

This is the kind of answer I got for almost every problem I threw at them.

Another example:

The adventure is heavily puzzle based, with combat encounters being pretty rare. So the DM had prepared a dungeon with custom made puzzle for each class.

  • 1 puzzle for the paladin, where the goal was to identify which object
    between several was wicked.
  • 1 puzzle for the ranger, where the goal was to guide the party
    through a labyrinth that took the form of a forest
  • 1 puzzle for the cleric, where the goal was to reconstitute a story
    from fragments, related to different deities
  • 1 puzzle for the bard, where the goal was to sing the correct song to
    a creature to put it to sleep

Of all these puzzles, only the paladin did his puzzle without asking the bard to do it for him. All the other puzzles were basically done by the bard, on demand from the other players.

So my question would be:

In that kind of situation, how can I prevent a single player from hogging the spotlight, when all other players always refuse to be in the spotlight?

PS:

This problem has also been noted by the usual DM of the group, and he did not find a solution either.

Best Answer

The best way I ever dealt with this is by enlisting the player's help. Explain the problem to them and ask them how they (and yourself) could work how to alleviate the perceived problem.

Why perceived problem? Do the other players mind? If not, you are trying to solve an imaginary problem. Did you ask them? Is everyone on the same page about the game they are playing? If so, do not worry about it. In nearly all cases, unless I ask, I am rarely told and trying to fix a problem that only I identify as a problem will result in animosity.

Note that splitting the party works once or twice but gets really tedious if done often as everyone loses screen time. Ditto for system tweaks (rewards/penalties), none of the myriad I saw ever worked past once or twice. For example, giving out XP/Fate Points for "better" role play always led to a drop in quality as the reward is based on progress so the lower one starts, the greater the rewards.

So, how did I get the player's help?

I asked them and the solutions we use generally fall into several "tropes". The screen hog players generally still wants attention so needs to have an outlet for it. However, they should understand that others need screen time too! The following do not work all at once, at least I never had to result in all of them at once!

  • "But I have no idea how to do that?!?" -- Just because the player is good at something, does not mean his character is. While bards are good at social interactions, it does not mean they are good at dealing with criminals, nobles, or orcs chieftains. All the games I play are systemless, so we do have this as a basic set up: not all characters have the competence of their player. The reverse is true but beyond the scope of this question.
  • "Yeah, I won't be doing that!" -- Go through a forest? Dude, there's icky animals there. No way. Just because I can do it, does not mean I will. I mean, really? I am the bard. I sing. I dance. I talk. I do not flounder through forests, identify item, or mediate between factions! Mostly, this added banter to the group play, which forced the other players to role play their reactions and try to convince the "bard" to actually help. A nice side effect was that other players took the lead to "show up" the reluctant hero -- and maybe embarrass them a little.
  • "Let me help you with that…" -- Mentoring. I ran a Witcher game where one character was the master of the other. The master had more experience but wanted to make sure the apprentice learned so would deliberately not deal with stuff. If you aim to teach the other characters (not players!) how to do it, they have to practice.
  • "Let me get into trouble for you." -- Remember Dandelion in the Witcher? Most of the side quests involving him are about getting him out of the mess he created for himself. This works wonder when the player actively seeks to cause trouble. However, this can get annoying quiet quickly. A number of my games ended up with said character abusing this and ended up either killed or abandoned to their fate. In small dozes, it works wonders.

Can you and your player come up with more? Probably, and those will be better.