So I am new to Dungeons and Dragons, and for a one shot my DM is planning on a battle royal. What I want to do is a level 10 divine soul sorcerer and 2 levels in paladin.
First round I cast haste then run away. Next turn I will cast booming blade with quicken to make it a bonus action. Then cast green flame blade. Finally I attack using Divine smite. Do these effects stack to make one really powerful attack?
I feel it shouldn't work, since booming blade reads:
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails.
I feel like I need to attack right after casting.
Best Answer
This works, but you are making 3 separate attacks. You also could do more on round 1
Round 1 is rather standard, all you're doing is casting a spell, but that's all you're doing. You have an available bonus action and also an action granted by haste that you simply aren't using (or haven't mentioned using).
Round 2 is somewhat complicated but works out perfectly well; the only rule to be wary of when casting multiple spells is the following from the "Casting a Spell" section:
What you're doing here is casting booming blade (a cantrip) as a bonus action using the Sorcerer's Quickened Spell Metamagic, and then casting green-flame blade (a cantrip) as an action, using your regular action.
Quickened Spell will work perfectly well on cantrips, so this part works out:
You still have haste's additional action available, and you have decided to use it on taking the Attack action, and using Divine Smite with that action. Divine Smite states:
Just because you are expending a spell slot here does not mean you are casting a spell, so no part of the bonus action spellcasting rule will invalidate this action. Note that you could also use Divine Smite on either (or both) of the blade cantrips as well.
The cantrips are not like the Paladin's smite spells; their attacks are made immediately when casting the spell
Let's just look at booming blade:
This spell requires you to immediately make a melee attack when you cast the spell, it cannot be held onto or stored like other Paladin spells such as branding smite:
Note that their wordings are entirely different, booming blade's attack is made during the action used to cast the spell, whereas branding smite doesn't grant you an attack at all, instead it only activates when you make an attack.
Having separate attacks is usually better
You're making three separate attacks on your turn instead of one giant attack; thus you have more options for how you want to distribute the damage, and a single miss is far less punishing (though a critical hit is also less rewarding). You can also move in-between the attacks if you wanted, allowing you even further customization and targeting options. It even lets you apply Divine Smite more than once if you so choose.