[RPG] How do background features work in terms of mechanics

backgrounddnd-5egm-techniques

I feel like background features are a little more "final" than normal feats. Take for example the Outlander features Wanderer.

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

I'm really confused as to what this means to gameplay. So if he can "always recall the layout of terrain", does that mean he can skip checks for getting lost? Can and should the DM just decide when and how this applies?

In my situation, I'm playing Out of the Abyss, and wondering if "and so forth" includes stuff in the Underdark. Which is nothing like the things listed. Does it apply anyway, letting him auto-succeed on foraging checks? Or does it like not apply at all.

I'm sure these situations come up a lot with background features. Because they're all so generally applicable and don't involve rolls. As a DM, how should I deal with these features when I feel they don't super apply, or maybe just don't want them to?

Best Answer

You as the DM always get to decide if the situation is applicable. The Wanderer feature says "general layout", which does not mean you can't possibly get lost. In most situations, I'll give a character with that feature advantage on checks for getting lost. Foraging likewise is conditional, depending on the foodstuffs available. The Underdark is very different to forage in than the forest. Again, I might give the Forager advantage, or might have him roll normally, but be able to feed 1 or 2 people more than his roll normally would. You could decide that his Foraging experience was completely different, and offers no help in the Underdark, if you wanted.

I generally try to find, or at least allow, ways for the characters' backgrounds to be useful and advantageous, because I think that adds to roleplaying and to interesting storymaking.