[RPG] How do group Stealth rolls work

savage-worldsstealth

The rules says that when a group is sneaking up to another group, both sides get a Group Roll. There are two sorts of group rolls. The NPCs one where you roll once with their skill die and treat the group as a wildcard, ie roll a wild die to take into account the group. The other player one (a cooperative roll) the best skilled character rolls their skill and every one else add points if they get a success or raise.

I can't see how this works for stealth?

Does a group of player characters roll separately for the Stealth, and this is compared to the NPCs group Notice. Or do your roll with the best and the rest add points? The first is not a group roll and means that any group will always be as noisy as their weakest character, which is kind of wrong as better skilled people can help less skilled but picking quieter paths, moving noisy thing out of there way. But the second is equally silly, unskilled people don't help someone that is quiet to get quieter.

Best Answer

The correct answer according to Clint Black on the Great White Games/Pinnacle Entertainment Group Forum Index -> Official Answers on How the Core Rules Work in Group Sneak. Archive

All wildcards roll separately and lowest roll is the target for the Notice.

It's worth noting that Clint's answer is made explicit with the updated rules in Savage Worlds Deluxe. – SevenSidedDie

Personally I like the idea of a Coop roll with the weakest player rolling, as suggest by the other answers, but this is the RAW answer.