[RPG] How does a shadow monk teleport into magical darkness if they don’t have line of sight to a square inside of it

dnd-5eline-of-sightmonkspellsvision-and-light

There was a question similar to this question posted here, where the gist of the question was what use does a Shadow Monk have for casting Darkness if they can't see through it?

My question is along the same route but slightly different. The spell darkness states that creatures with darkvision cannot see through it. This negates elves and many other creatures, including those helped by the spell darkvision.

The problem I have is that Shadow Step, an ability gained by a level 6 Way of the Shadows Monk, states that you can teleport up to 60 feet to an unoccupied space you can see covered in either dim light or darkness.

Problem: if darkvision from creature abilities and the spell darkvision don't allow one to see through magical darkness, is it even possible for a Shadow Monk to use the darkness spell as an "exit" portal?

User RS Conley suggests in one of the answers that it is possible to do exactly this.

Another use of darkness for a shadow monk is as a destination point. If there a nearby location in shadows the monk can use the darkness to establish a point up to 75 feet away (60 feet plus the 15 foot radius) where he can teleport into with line of sight block. The following round drop concentration and proceed on with the rest of the plan.

My question is, if this is possible, how? I just had a discussion with my DM about this and he believes that the only way is if the rules were bent allowing only the spell darkvision to pierce magical darkness. While this does solve my problem, it creates more issues and I don't like it when my ideas only work with DM leniency.

Best Answer

Yes, it is possible but...

The number of ways you can go about it is limited to somehow seeing through magical darkness like by getting Truesight.

Or by picking up 2 levels of Warlock for the Devil's Sight Eldritch Invocation, in order for you to see through magical darkness up to 120 feet.

Or by any means like the 6th-level Divination Spell True Seeing, or a Gem of Seeing (page 172 of the DMG) also does the trick, or you can homebrew a magic item that serves this purpose.

What is important is that you can see the area of magical darkness/dim light created, all others might still see it as magical darkness, that doesn't matter.

However, the bottom line is that both of these features were not meant to provide a mini-portal for the monk to Shadow Step through because Shadow Step, by its wording:

Shadow Step

At 6th level, you gain the ability to step from one shadow into another. When you are in an area of dim light or darkness, as a Bonus Action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness...

Emphasis on shadow here, we can see that the intent was for the Monk to step through shadows, not magical darkness. I know this sounds silly but if we look at the next emphasis, "you can see", it affirms this intent by limiting the area a Monk can step through to an area he can see. Hence, these two were not meant to be used in-tandem due to its incompatible properties. However, there are many uses for Darkness and Shadow Step alone in themselves. Darkness can be used to Blind enemies, causing them to have Disadvantage on Attack Rolls. One clever trick is also to use Darkness to cover a room's light source like a single torch, Darkness negates that source and engulfs the whole room in natural darkness, giving any creature with Darkvision advantage. Shadow Step can enable the Monk to avoid stepping into a brightly-lit portion of a room (and thereby avoid being seen) by teleporting to a dimly-lit portion.

Don't misunderstand me, stepping through magical darkness can be done but you'll have to work for it