[RPG] ny way to see through the Darkness spell without removing it

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Simply put, the Shadow Monk gains the ability to cast the Darkness spell, but I'm struggling to see a use for it except as concealment during an escape.

Way of the Shadow monk receives Darkness (among a few other spells) and is able to cast it as a Ki ability using 2 Ki points. The effect of the spell reads:

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.

If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

Now this is useful because at level 6 the Shadow Monk gains the ability to teleport from any spot in darkness (or heavily obscured) to any other space in darkness, but I'm trying to see how this could actually be useful beyond setting up a teleport (since I would be blinded in the darkness).

Preferably I'd like a way to attack without being blinded by the darkness to make use of all the good monk features and even possibly cast it on my weapon to be a roving cloud of Darkness and punches.

Best Answer

Well, if you don't mind making a pact with some powerful entity, you could get 2 levels of warlock. This will give you access to a few spells, some of which perhaps being interesting (both stats and flavor-wise) for your character. But most of all, this will give you access to 2 invocations.

One of these invocations should be Devil's Sight, which grants you the ability to see through any form of darkness, magical or otherwise, for up to 120 feet. This is more than enough to cover the 15 feet of the darkness spell. Cast it on your clothes, and bring terror to your enemies.

While this is a good strategy (generally favored by blade pact warlocks), it has some limitations. While under the effect of the darkness spell, your allies cannot see you. As such, any spell requiring line of sight that they would like to cast on you simply cannot work. Healing you might be problematic, as it requires your allies to be able to touch you. They might know that you are smack in the middle of that sphere of pure black darkness but, once they get inside, it's suddenly not so easy to find you anymore.

These limitations also affect your enemies, however. Any attack from the outside of the sphere should have disadvantage as your enemies, even if they can approximate your position, can't exactly see you to aim properly. Enemies inside the darkness should also suffer from disadvantage when attacking you, unless they possess some form of blindsight or a similar ability. When you attack them, you should have advantage on the roll since you are functionally invisible for them.

The biggest cost of this strategy is the fact that it requires multi-classing. While the lvl 19 and 20 abilities for monk would not really be missed (realistically, few campaigns will reach these levels), it will still set you back 2 levels in obtaining you other core monk powers. Note that doing this would get you 2 invocations, however, and that some of them can be quite interesting for a ninja-esque character:

  • Armor of Shadows (cast mage armor at will, which might be better than using your wisdom for AC if its under 16),

  • Eldritch Sight (cast detect magic at will),

  • Eyes of the Runekeeper (allows you to read anything, even languages you don't know... useful for spying!),
  • Gaze of Two Minds (share the eyes of a willing target, more spying!),
  • Mask of Many Faces (disguise self at will!), etc...

TL;DR

Sacrifice 2 monk levels and multiclass as a warlock. Gain some minor but potentially useful spellcasting, as well as the ability to see through magical darkness and one more ability of your choice!