[RPG] How does the lack of money change the game balance

balancepathfinder-1e

I am planning a new campaign setting to our new campaign and because most of it will take place in a Feywildesque other plane (with almost exclusively chaotic settlements) the use of money will be very rare. I was wondering how this affects game balance and if I have to take special care with certain classes or character options.

Best Answer

In Pathfinder, wealth means magic items, and magic items are directly tied to character power and therefore to game balance. The game’s materials assume a certain amount of magical gear for characters, and characters will perform less well than expected without such gear. This makes GMing tools like CR less reliable, because they are assuming magical items that are unavailable.

Worse, these issues are not equally problematic for all characters. Some characters have plenty of their own magic, so even though they’d certainly like some magical items, if they don’t have them they can make do. Others have no magic, and absolutely need magical items because magic is necessary to survive in Pathfinder.

Worst of all, the classes that suffer the most without magical items—non-magical warrior classes—are already the classes that have the most difficulty in the game. So by taking them away, you make a bad problem worse.

For more on how lack of magical item effects can cause issues with CR, the primary GMing tool available, see this question.

But notice that all the issues stem from lack of magic items—not intrisically from lack of wealth, coinage, and so on. Characters need the items—they don’t really need the coin. In fact, coins themselves are useless; it is only once characters can trade those coins for magical items that they actually become relevant to game balance. A character with all his or her wealth in coins and gems is just as badly-off as a character with no wealth at all, as far as the game’s mechanics are concerned.

And, furthermore, it’s not really important that magical items be, well, items. They can be boons or blessings or even (with some flavorful drawbacks) curses. They can even just be an intrinsic part of being higher level: you could say that instead of everyone buying a cloak of resistance +1 at 3rd level, they just get a +1 resistance bonus on all saving throws at 3rd level (and yes, pretty much everyone should buy a cloak of resistance +1 at 3rd level; other bonuses aren’t quite so neat and tidy, but you get the idea).

So what I strongly recommend is that you maintain normal Pathfinder levels of magical item bonuses and benefits, you just change how they are distributed, exchanged, and used to match your campaign setting. This will give you the best of both worlds: the campaign you want, and the most reliable GMing tools that Pathfinder has to offer. (Though, to be honest, even at their best they are still pretty unreliable, unfortunately. It’s just a whole lot worse if you go wildly changing access to magical item effects.)