[RPG] How does the Prime Sphere affect gaining and storing Quintessence in M20

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The rules on Quintessence seem a bit all over the place in Mage 20th Anniversary so I wanted to clarify a few things, on how the various Prime ranks affect the way a Mage can deal with Quintessence. It is known that the maximum Quintessence you can have stored in your Pattern is equal to your Avatar Rating.

  • Prime1 states that without it "a mage can't absorb Quint. beyond their Avatar Rating. Does that mean the previous limit is no longer relevant or something else?
  • Prime1 also states you can "perceive and channel Quintessence from Nodes/Tass/Wonders". Can't you already get Quint. from Nodes via Meditating (the Skill) on them? Does this represent another way to do the same, possibly in less time or does "channelling" imply manipulation of Quintessence without absorbing it into your Pattern?
  • Prime3, the one which causes the most confusion, states that with it you can "draw both free and raw quint from Nodes/Tass/Junctures etc". This directly correlates with the previous point as they appear, at least, to have some common ground, which seems irregular given their different level. What does each one do?

Best Answer

Quintessence is liminal. That means it exists at the threshold of what people call reality (page 79).

The Quintessence absorbed by your mage’s Avatar essentially becomes personal Quintessence and cannot be taken away from her – only spent by her. Your Avatar Background rating reflects the maximum amount of personal Quintessence you can store (page 332).

In most cases, Quintessence remains invisible except to mages with the Prime Sphere. Characters with Awareness or other metaphysical perception abilities might feel Quintessence being shunted around, but they won’t be able to see it the way a Prime-skilled mage could (page 332).

She … could also absorb Quintessence into her personal Pattern. Mages without at least one dot in Prime cannot absorb Quintessence beyond their Avatar Background rating. A Prime-skilled mage, however, may do so (page 520).

In all cases that don’t involve Prime 3 or higher, however, you can spend only one point of Quintessence for each dot in your Avatar (page 537). [For a single roll.]

The Prime 1 effect allows for channeling Quintessence into the mage's Pattern, potentially over their personal Quintessence threshold as specified by their Avatar rating. It's making a magical effect with the same basic result as meditating at a Node (which doesn't require Prime at all). Whether it's quicker depends on the mage's focus. Channeling can do more, but not with Prime 1.

If a mage wants to stuff their pattern with more Quintessence—beyond their personal, Avatar-sized, safe capacity—they could, but:

  • It might attract notice, even among sleepers.
  • They're basically a walking Quintessence battery. It might even be considered free or raw Quintessence, easily drawn off in the same way as a Node or Tass, by friend or foe.

Regarding the “raw Quintessence”, I interpret that to mean the non-Node sources mentioned in that sentence, Tass in particular.

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