[RPG] How does the spell Reverse Gravity affect creatures with spider climbing

dnd-5emonstersmovementspells

I understand that such a question is rather left up to the DM. However that can come as a situation "DM against player" (which is not good but sometimes inevitable). So I'd like to know your interpretations and avoid being prejudiced.

Reverse Gravity (emphasis added):

This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. […]

As I understood from the description, the spell changes the laws of physics in a certain area and causes objects and creatures in it to fall on the ceiling as if it were a floor.

Now, a creature with spider climb ability can climb difficult surfaces, including upside-down on ceilings, without needing to make an ability check.

I found two possible logical conclusions:

1st: While creatures, such as Giant Spiders, have spider climb and a climbing speed, they still have their normal movement speed, which is logical: while they are moving on the floor they are walking/standing. That makes them equal to all other normal walkers and the spell affects them the same as everyone.

2nd: The moment that the floor becomes ceiling, these creatures can instantly attach to it and become anchored to "the ground". After all, no actions needed to activate the spider climb as a creature walks from the wall to the ceiling. That's why spell doesn't affect them unless they are incapacitated/prone etc.

Best Answer

It doesn't affect them.

If you are affected with spider climb, you can treat any difficult or impossible surface that you would normally need to climb, as normal flooring.

Monster ability:

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spell:

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

Rules on climbing:

While climbing or Swimming, each foot of Movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or Swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check.

The monster ability negates the ability checks you might need to climb a surface, and the spell negates one that might trigger an ability check: [surface] with few handholds, since you are not using your hands to climb, you walk on the surface.

There is no distinct definition of "Anchored". But since there's no need to "grab onto" anything with spider climb, we can assume that the check to grab onto something to prevent the fall is passed automatically.
At the very least, when affected with the spell.

A DM might rule that a monster with spider climb still has to make a dexterity check to change into "climbing" mode, especially if it's a biped – like a vampire – that isn't naturally in climbing position.