[RPG] How many thrown weapons need to be strapped to a Blinkback Belt to allow full BAB/with GTWF

magic-itemsoptimizationpathfinder-1eranged-attacktwo-weapon-fighting

The scenario: a level 11+ Fighter has the Feats:

  • Two-Weapon Fighting
  • Improved Two-Weapon Fighting
  • Greater Two-Weapon Fighting
  • Quick Draw
  • Point Blank Shot
  • Precise Shot
  • Rapid Shot

How many weapons do they need in a Blinkback belt to perform his full 7 (Main, Iterative -5, Iterative -10, Rapid, TWF, ITWF, GTWF) attacks during a Full Attack?

  • 1, because it returns to the belt, so it could be drawn with either hand?

  • 2, because each hand needs a weapon at the start of the action?

  • 4, because you can't draw them immediately for some reason?

  • You can't, because you can't reuse the same weapon, you'd be capped at 4 swings plus other weapons you don't have on the belt?

  • Or some reasoning I didn't even think of? Rule quotes appreciated.

Best Answer

The correct answer is 2.

The Two Weapon Fighting feat explicitly requires you to use two weapons to gain the additional offhand attack (italics mine):

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon.

For the same reason that you can't use a single weapon between your main and off hands while using TWF normally, you cannot do this while throwing weapons.

The Blinkback belt teleports the weapon back to the belt immediately after the attack is resolved, so you won't need more weapons than the two needed to satisfy TWF.