[RPG] How much does it cost to add hardpoints to armor

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I am looking to add the stealth mod in the main book to armored clothing. The mod requires two hard points to be applied to any armor. Armored clothing only has one hard point. Is there any way to add (via credits) a hard point to armor? If so, how much would it typically cost?

The Gageteer gets a skill called Tinkerer that adds one hard point per rank of Tinkerer, but I don't have a Gageteer in my party, so I would have to find someone to do this for me. The tree only has one Tinkerer rank in it and it does not appear in another tree (to my knowledge). I am unsure if they are allowed to do this to items then sell them.

Best Answer

The number of hardpoints armour has is an inherent limitation—they simply physically do not have anywhere to put the mod, or lack sufficient internal power systems to make it function. No amount of credits can overcome that.

This makes sense for "armoured clothing," which is merely a set of plates you wear under bulky clothing. There isn't anywhere to attach a moderately-sized mod like the Optical Camouflage System, and it doesn't have a power or control system to make the OCS go.

This makes sense from a game-design perspective too—if more hardpoints could simply be added with more money, there would be no point in using the concept of hardpoints as a limitation and it would simply give an increased cost. Further, there'd then be nothing apart from money and XP (potentially unlimited, over a long enough game) to prevent people from attaching every single mod to their "stealthy" under-clothes plates.


To accomplish what you're aiming to using gear, you have two options. You can either:

  • Wear heavier armour such as Laminate, which is designed to "be easily modified with after-market attachments" such as an OCS.

  • Or you can somehow acquire an Outlaw Tech Personal Stealth Field. Good luck with that, though—they're Rarity 9 and cost 20,000 credits!