If we're going with a strict reading, then if you're seeing the medusa's eyes from beyond its range, then you -- the remote viewer -- do not need to make a saving throw.
When a creature that can see the medusa's eyes starts its turn within 30 feet
of the medusa, the medusa can force it to make a DC 14 Constitution
saving throw if the medusa isn't incapacitated and can see the creature.
Your familiar will need to make a save, of course, if they are within 30ft of the medusa.
If you are within 30ft of the medusa and use your familiar to see, and you see the medusa's eyes, then it depends on the final clause of that rule: if the medusa isn't incapacitated and can see the creature.
Let's imagine you are a resource-depleted familiar-owner hiding from the medusa in an abandoned building. She is only 25ft away from you, but is unaware of your location and cannot see you due to being in total cover from a stack of crates. Then, you look through your familiar's eyes (a spider) to scout the area, but end up looking straight into her eyes.
In the above scenario, you do not make the saving throw, but your familiar does. It would potentially be a traumatizing event though, being in the mind of a creature as it is being petrified.
Otherwise, if you had failed your Stealth check and the medusa actually can see you, and then you scout via your familiar and end up looking into her eyes through the familiar, then yes you will need to make a saving throw.
Strictly speaking, as long as the four conditions are met, you have to make a saving throw.
- can see the medusa's eyes
- starts its turn within 30 feet of the medusa
- the medusa isn't incapacitated
- the medusa [...] can see the creature
It doesn't matter where your sight comes from as the first condition is not "that can see the medusa's eyes through its own eyes".
I'm reminded of spells such as Misty Step, which allow you to teleport to any unoccupied space you can see within 30ft of you (even if you're seeing through the eyes of your familiar).
As for the case of controlling another creature, that depends on how you are "controlling" them. If it is through Dominate Monster, for example, then only the creature you have controlled makes the save.
But more likely, you're asking about Magic Jar. If you are possessing the body of another creature in this way (your soul leaves your body and steals the body of another living creature), then from the wording of this particular spell, your soul and the possessed creature's body are considered as one creature. You -- the possessor -- must make the saving throw using the stats of the possessed body. If you fail the save, the body you are possessing becomes petrified. If that body also dies, your soul may leave that dead body and go elsewhere.
As for should your original body be petrified along with the possessed body, that depends on if your true body is within 30ft of the medusa. If it is, then you must also make a saving throw with your actual stats.
Best Answer
It depends on what you're using the familiar for.
Offense: If the familiar is being used as a method to harass opponents to gain advantage, Owl is the winner - it has a superior Fly speed (60' to the Tressym's 40') and Flyby. It can swoop in, take the Help action and get out without provoking an attack of opportunity.
Defense: If the familiar is being used to protect the caster, the Tressym is far superior - it can detect invisibility and poison. Yes, the Owl has darkvision out to 120 feet, but that's only really good for the caster when they're directly using the owl's senses. A Tressym is also intelligent - it can't speak, but that doesn't mean it can't communicate the things it sees.
Companionship: Even when enhanced by find familiar, the owl is still of animal intelligence (Int 2). The Tressym is as smart as most adventurers (Int 11, smarter than some, actually). It can't speak, but it can understand Common. The Tressym is a creature that can actually be a friend; an owl familiar is just a magical tool.