[RPG] How to a PC become more draconic

character-developmentdnd-5edragons

Long story short, the frail, ancient 7th lvl wizard in the party I DM is actually a dragon who is slowly remembering his past and the dragon council's curse that turned him into a human. He has learned his lesson over the years, and will be allowed to become a dragon once more when he is level 17 and can cast True Polymorph.

However, he wants there to be a sort of transition between what he is now and the adult dragon he will be able to become.

In the core rules (MM, DMG, and PH), what options are there to make a wizard PC seem more draconic or have dragon-like abilities? I'm especially looking for things between 7th and 17th level. Items, spells, and potions are all viable. I am a DM that allows UA, pending my approval.

For reasons of his own, the PC does not really want to multiclass, though we have discussed it as an option.

We are far enough in the campaign for the PCs to be known throughout the local kingdom and mildly inconvenience one of 3 major villians who are competing for power. They have a long way to go before saving the world, though.

I'm not worried about him stealing the spotlight, for the record.

Best Answer

Your human wizard has little to no options available to him for this transition aspects without some pretty significant retcon if we followed the RAW.

Sorcerer class with draconic bloodline; would be perfect class for this. At level 14 the bloodline gives the sorcerer dragon wings that they can summon and dismiss. If he wished he could reverse the intended effect to be the wings out being his default(the RAW as far as I can interpret don't clash with this mechanically). The text in the book for how the wings appear and disappear.

You can create these wings as a Bonus Action on Your Turn. They last until you dismiss them as a Bonus Action on Your Turn.

Half-dragon template for a racial aspect; with this he could have dragon like qualities on the physical aspect and such. You could also homebrew the visual parts to be toned down. If you want to work it into the character's story, you could have it be the curse weakening as he gets more powerful and starts showing itself physically(I'd limit it to a tail, but that is just me). However the template does not say they HAVE to look like lizards an you could easily go with the logic that the cursed form takes precedent, or simply say their other half's genes are stronger(this is more for anyone else looking for similar answer to this question). So maybe at level 14 when he gets the wings you could have the half dragon template come into play. At this point this would do little to make him more powerful. He'd gain a breath weapon that quite frankly pales in comparison to his spells by this point, dark vision(60 ft) and blind sense(10 ft).

For a spell, you could allow the druid unearthed arcana cantrip Primal Savagery.

Primal Savagery, Transmutation cantrip, Casting Time: 1 action, Range: Self, Components: S, Duration: Instantaneous; Your teeth or fingernails lengthen and sharpen. You choose which. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 piercing or slashing damage (your choice). After you make the attack, your teeth or fingernails return to normal.

The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

This would reflect a 'tapping into his previous physical primal might'. And it scales decently well. Combined with quicken spell he'd potentially do 8d10 by level 17 with just melee. (compared to an ancient dragon's multi-attack average 55, max 74 vs primal savagery average 44, max 80)

For Items, you could use the Tiamat dragon masks, but those are very powerful and supposed to only be one of a kind to my understanding. These masks would be the stuff that approaches breaking the character ironically. Everything else here not so much, especially if he does not multiclass.

Link to masks.