[RPG] How to a pugilist deal with flying enemies

dnd-5eflighttacticsunarmed-combat

I started playing D&D a couple of months ago and I'm getting used to my pugilist character in my GM's homebrew campaign.

But I always have a problem when we face flying opponents, and I know for a fact (based on my characters past), that there might be a moment when I need to face a flying opponent (a warlock) alone.

But I can't see a way to even begin battling such a foe.
I have Ironbelly Brawler , Belligerent Bruiser, Openfist Disciple and
Salty Shipwrecker as fight clubs, and at this moment do not have a side arm and I don't see my character getting one anytime soon.

Best Answer

Adding on to what has been said already:

  • You might be able to simply jump up, using a box, table, or cart like a ramp, grabbing your opponent's feet and initiating a grapple maneuver of some kind.

  • It's possible (depending on GM ruling and the Warlock's behavior) that they will have to stand on the floor or get near you for an attack. This could also open them up for a grapple action or sword strike.

  • While you said you didn't see your character getting a sidearm anytime soon, if you get a chance to prepare for the fight it's not unreasonable to get one anyway, as your character seems to be aware of the Warlock's ability to fly. (I read your question this way, I hope my assumption is correct)

  • If nothing else works you can try to throw things at them, be it your sword, a chair, a spear used as wall decoration, or whatever else is near you. If you hit them there's a chance of their concentration being broken and they might fall to the ground.

    The following factors can break concentration:

    • Casting another spell that requires concentration. [...]
    • Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration. [...]
    • Being incapacitated or killed. [...]

    Source: DnD 5e basic rules page 79/80: http://dnd.wizards.com/articles/features/basicrules

Ultimately you can (hopefully) trust your GM to not throw you into unresolvable situations as long as you don't do anything silly. If you can't run away or defeat your enemy, then there's the possibility of a plot line where you get defeated - but not killed - and saved, so next time you will be prepared for this strong opponent, either in the form of a crossbow or something else.

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