[RPG] How to apply the abstract range system used by 13th Age in the D&D 5e game to reduce reliance on diagrams and drawn maps

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I have been reading through some of the 13th Age rules on combat and I was particularly interested in the way that system handles combat range. While I am loving D&D 5e, tracking distance and positioning can be quite a pain sometimes, and often times when I am trying to describe the scene players will ask me to draw out the locations of the enemies. If I can simplify the way range and adjacency are determined, I suspect it will help to make combat much smoother.

I don't want to adopt the entire combat system, just the way positioning is handled. I don't want to modify opportunity attack rules, the action economy, or anything else of the sort. I'd like to retain as many core 5e rules as possible, and adapt them to work with similar 13th Age mechanics (such as the 'Intercept' action, which I imagine would translate to Opportunity Attacks in 5e).

My question is, how can I integrate the 13th Age range system into 5e? What problems might arise from this, and how can I solve them? How might area of effect spells, ranges, and move speeds be accounted for when abstracting distances to broad categories rather than 5' increments?

Best Answer

I run D&D 5E combats describing distance in multiples of 30 feet, calling these "moves". Most spell/weapon ranges are in multiples of 30 feet. I made throwing weapons (normally a range of 20/60) have a range of 30/60 for simplicity. Since 5E doesn't have concepts like "5 foot step", the approximation is OK.

"The archers are two moves away." - means PCs have to spend 2 rounds moving to get into melee range.

"Fireball has a range of four moves and hits everyone one move from the center."

It worked out fine. It sped up combat while still giving us some tactical play. If my players want more precise tactics then they ask for a grid, which they do in maybe 2/3 of combats.

Dwarves get the long end of the stick in this system, though, since normally they can move 25 feet in a round, not 30 feet. That's OK. Nothing says that a "move" has to be exactly 30 feet.

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