[RPG] How to build a character optimised to be able to stay fighting at, or keep from falling to, 0 HP

barbariandnd-5ehit-pointsoptimization

Okay, backstory first. This started off with a character concept I was going to call Ivan the Immortal. Essentially, through magical, racial, and class abilities, Ivan was going to be able to either never fall below 1 HP, or still be able to keep fighting at 0 HP.

Currently, Ivan is a level 20 Path of the Zealot Barbarian. He's a Half-Orc, too. Aside from that, I'm not sure what else could help with my idea, aside from having some way of getting a Death Ward.

I would like to see if anything better could be done, with more ways to either stay fighting at 1 HP, like the half-orc ability, or stay fighting at 0 HP, like the Path of the Zealot ability.

Any officially published material that isn't playtest (Unearthed Arcana) is acceptable, and you can assume that the character is max level, with access to all feats, magic items, and boons.

Best Answer

Resist being unconscious

At any cost.

At that level, your main weakness of your barbarian isn't the lack of things to murder or even the damage. Even death saving throws don't matter as long as you're raging and your health isn't 0 when the rage ends, so you can just chug a potion right before the rage ends and you'll be fine (negative health doesn't exist in 5e).

There's only two ways your rage ends: By choice or by falling unconscious. And being forced to fall unconscious would be the literal death of you.

So look for magical items or brews that make you immune to sleep effects (like Elvish items, or magical coffee). Get abilities that let you reroll saving throws, and improve your Wisdom (counters illusions) and Constitution (counters poisons) saves to avoid effects that would make you unconscious. Watch out for enemies that can utilize spells of manipulation, like Suggestion, that can just convince you to take your last nap during a big fight.

You already have unlimited rages. Each rage only ends if an enemy lands a sleeping effect that sticks, and you only die if you happen to be at 0 health at that time. So as long as you are not both at 0 health and asleep, you will never die to, well, almost anything!