[RPG] How to build a psionic Ranger

dnd-3.5epsionicsranger

I would like to build a 13th level NPC Ranger-type, i.e. nature and stealth themed warrior, with psionics instead of spellcasting. Are there

a) guidelines to adept spellcasters to psionics
b) existing Alternative class features or Ranger variants allowing for psionics
c) feats that would allow fullscale psionics (i.e. more than wild talent)
d) prestige classes that would allow an effective combination of ranger class features and psionics in 13th level?

Losing spellcasting is not mandatory, though preferred to a build that merely adds psionics to a ranger for roleplaying reasons.

Best Answer

Simple, straight-forward third-party psionic ranger

Dreamscarred Press is primarily a third-party publisher for Pathfinder these days, but they started in 3.5e, and they produced a psionic ranger for 3.5e. So that’s a simple, ready-made answer.

Soulbow: official psionic archery, but not so much stealth or nature lore

A more official, but less ranger-y, approach would be the soulbolt prestige class from Complete Psionic. It’s probably one of the best things to come out of that book, and certainly one of the best things you can do with a soulknife, but those are both really low standards (Complete Psionic is one of the worst official books for 3.5e, and soulknives are a really, really weak class).

Backporting DSP Pathfinder material offers some options

Reaching farther, Dreamscarred Press’s Pathfinder material can be readily back-ported to 3.5e, and is often of higher quality. The marksman is pretty good, for example. Their Pathfinder soulknife is also improved over the 3.5e one, and has a soulbolt archetype—though, I should warn you, even with improvements it’s still not a great class unless you’re using one of the newer, higher-power archetypes like war soul, psychic armory, or living legend, which aren’t yet available on d20PFSRD.com (Psionics Augmented: Soulknives and Psionics Augmented: Living Legend or Psionics Augmented: Occult are the places to find those, if you are interested—disclaimer, though: I worked on some of the other content in Psionics Augmented: Occult, so I have a vested interest in that book).

An ardent might be able to cobble together a PhD in rangering

Finally, if you want to frankenstein a build together out of official 3.5e parts, you’re almost-certainly going to be looking at ardent (Complete Psionic again, and probably the only thing in it that I’ll say is, without reservation, quality material—well, almost without reservation, the magic mantle is a mess).

The ardent is a psionic philosopher to the cleric’s magic priest, and gains powers by tapping psionic “mantles,” which are fairly similar to a cleric’s domains. Unlike a cleric, an ardent gains several such mantles, and can even take opposing mantles (e.g. an ardent with both good and evil mantles could specifically be interested in the interplay of good and evil, rather than necessarily espousing either alignment on a personal level). An ardent takes on several mantles as he levels.

The reason you’ll want ardent are two-fold: one, there’s a natural world mantle, and it’s just about the only reference to nature in official psionic material. And other mantles like conflict, elements, life, or physical power, are available to fill up the rest of your choices. Two, the ardent has a unique, multiclassing-friendly system of powers known, since the ardent has no max power level known. Instead, you just can learn a power of any level you have high enough manifester level to afford the power points for, which means any bonus to manifester level—like Practiced Manifester (the third and final quality material in Complete Psionic)—can allow you to learn higher-level powers. That makes multiclassing (at least, so long as you don’t take more than four non-progressing levels) far less painful than it is for other manifesters.

That means ardent can be a useful means for improving your “ranger-ness” with some judicious multiclassing, when otherwise psionics struggles to offer very much of that. One of your four non-progression levels should probably be slayer 1st, since slayer is a great, full-BAB psionic-progressing class. For the other three levels, you could be a 3rd-level ranger just for favored enemy, Track, wild empathy, the initial combat style feat, and Endurance. If lawful good, or otherwise in an alignment-flexible game, a couple levels of paladin—with the Serenity feat from Dragon Compendium—could be even better, since you can get favored enemy through this Unearthed Arcana variant or the holy judge variant in Champions of Valor, and divine grace is so good. Barbarian is on a similar narrative level to ranger, and though any kind of rage is problematic for psionic powers, one level can get you pounce (Complete Champion, lion spiritual totem) as well as ferocity or whirling frenzy, which are fantastic for ranger combat styles.

Off the top of my head, I would probably look at something like this:

Level Class BAB Special Feat Power
1st Ranger +1 Favored enemy Point-blank Shot, TrackB
2nd Paladin +2 Favored enemy (devils)¹
3rd Ardent +2 Natural world & conflict mantles Practiced Manifester 1st²×3
4th Paladin +3 Divine grace, favored enemy³
5th Ardent +4 Physical power mantle 3rd
6th Slayer +5 Enemy sense, favored enemy⁴ Serenity
7th +6/+1 Brain nausea 4th
8th +7/+2 Lucid buffer 4th
9th +8/+3 Favored enemy⁴ Zen Archery⁵ 5th
10th +9/+4 5th
11th +10/+5 Cerebral blind 6th
12th +11/+6/+1 Favored enemy⁴ Rapid Shot 6th
13th +12/+7/+2 Breach power resistance 7th
  1. Holy judge variant from Champions of Valor, officially requires worship of Tyr.

  2. Technically, you choose your feats as the last step of leveling up, so for the first level of ardent you still have manifester level 1st when you choose your powers, so you have to choose 1st-level powers even though you end up with manifester level 3rd by the end of the level.

  3. Unearthed Arcana variant, “may only select aberrations, dragons, giants, monstrous humanoids, evil outsiders, or undead.”

  4. Whether, and how, slayer favored enemy stacks with ranger favored enemy is really unclear. Unlike most sources of favored enemy, the slayer version makes no mention of offering a +2 bonus on some existing type of favored enemy. The improvements to it also seem mandatory, rather than being applicable to other favored enemies. But the issue is murky. Stems from the fact that originally the class was the illithid slayer, in Expanded Psionics Handbook, and only became the slayer in the SRD where illithids aren’t allowed because they’re product identity.

  5. Complete Warrior feat, use Wisdom for ranged weapon attacks.

Officially, holy judge requires worshiping Tyr and thus LG alignment. If not playing in Faerûn, though, that requirement could easily be waived, and alternate paladins for each alignment are readily available. But ditching holy judge is no major loss anyway; Unearthed Arcana paladin with Serenity remains an excellent choice.

If paladin really is too problematic, though, you could go with another level of ranger—and you could consider the moon-warded ranger from Dragon vol. 340 for Wis-to-AC even in light armor, since we’re already getting critical archery feats. The other level is kind of wide-open, as long as you are using fractional BAB (if not, you need something with BAB +1 at 1st, but seriously, you should use fractional BAB). The aforementioned barbarian could work, or if you don’t mind being strongly neutral good, you could try to sneak a couple levels of stalker of Kharash into the build for the astoundingly good favored enemy—evil.

Otherwise, this build is pretty flexbile. Kalashtar from Eberron Campaign Setting are a particularly good choice of race for their extra power points (1 per level, rather than the flat +2 most psionic races get), and lesser aasimar might be an overly-good choice of race (thanks to +2 Wis with no drawbacks), but any race can work (a penalty to Wisdom would hurt a lot though, since this build adds Wisdom to so many things).