[RPG] How to deal with a loot hungry PC

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I am new to the DM role and I have come across a player that maybe some of you have experience with. His main drive is loot. So much so that he has started pick pocketing and searching enemies IN BATTLE and ones that have been incapacitated (by a sleep spell etc).

I have tried a few things, like waking the sleeping enemy or putting a mimic in his path. I’ve even warned him that I’ll start imposing weight restrictions (since I don’t right now). The problem is that he is the barbarian, so when he wakes an enemy by pick pocketing, he can usually down them or at least take the brunt of the hits. The weight issue is a long term solution, maybe, but his STR is high.

I want them to be open and creative. D&D is a game of endless imagination and options so I don’t want to take that away either.

How do I, as DM, curb this behavior?

Best Answer

You're solving the wrong problem

In your question you didn't say what the very problem is. The only details were:

The problem is that he is the barbarian, so when he wakes an enemy by pick pocketing, he can usually down them or at least take the brunt of the hits.

But the problem isn't his class. The only clue we've got from the comments was:

— Is this behaviour actually causing any issues for your game?
— it’s not..yet..other than moans and groans from the other PCs

I assume you mean players, not PCs. So, there is a reason, why other players are not happy with his behavior. This reason is the problem. Find the reason and you will find the solution.

If it takes too much time (real time, not game time) — make it faster. Don't use rolls and loot tables, or pre-roll all the loot in advance.

If he does this in order to lay hands on all the loot — collaborate with the group, choose a fair treasure distribution system (the one from the AL rules, for instance) instead of the "who grabs first" rule.

If he forgoes his attacks and use his Action to loot in combat — find out, why. Use common sense and adapt mechanics to solve the problem. Postulate that "looting someone takes one minute". If he searches incapacitated enemies — he might have reasons for this (mistreated action economy, weird loot roll rulings, other reasons). Find them and confront these reasons, not the behavior.

TL;DR

Rehabilitating greedy barbarians is not your job as a DM. The behavior itself is not a problem. This behavior might cause a problem though. For instance, other players get bored, because you spend too much time with this barbarian, rolling for loot. Or there might be a problem causing this behavior — for example, the "who grabs first" loot distribution system. Fix the problem, not the behavior.