[RPG] How to deal with players always (greedily) pushing for higher rewards

problem-playerstreasure

I often get to see players that always want a reward for a quest or a battle, would it be gold or items. They usually try to get the most money out of someone who is giving them a quest, even if their characters are Good. Here is how it goes commonly:

Me (Playing an old lord) : "Adventurers! I have called you on this day to help me with a task of the utmost importance! My daughter is being held captive by Lord McBaddy! Please! Help me get her out of her custody! I will give you one of my family's heritage as a reward.

Player 1 (A knight) : We shall save you daughter, old man! by my hand will thee Lord McBaddy fall!

Player 2 (A priest) : Can you talk a bit more about who is that Lord McBaddy?

Player 3 (A ranger) : Come on! The life of your daughter is worth more than that, give us at least 2000 gp extra and we'll do the job.

My true problem is that these players try to amass a giant wealth without ever using it. They even, sometimes, complain about their character, thinking that they are underpowered while not willing to buy anything powerful. They may ruin relations too, asking a kind guy for a lot of money is not always well seen.

These players also tend to forget about the roleplay and focus more on their personal possessions and on ways to exploit the system to get more money.

A bit of "My guy" syndrome may go with it when some players say that "My character is greedy, that's why he always want money and doesn't want to spend it."

What should I do to get those players more into the roleplay or counter the side-effects for the rest of the group?

Best Answer

Off Table

I will always advocate discussing these kind of issues with your players outside of the game. Find the reason why your problem player has built his character this way and what his end goal is. That way the two of you could work together towards it.

If it is a case where it is just going to continually disrupt the game, give the player an option of creating a new character and letting the "greedy" one leave the party in a way that makes sense. Maybe even coming back as a villain later proving the evils of greed.

On Table

How are they carting around all this gold? Coins are bulky, make a lovely clinking noise inside a purse, and also a loud rattling noise when kept in backpacks.

Have the party constantly plagued by beggars, shop keeps, religious orders, etc. This won't dissuade them from seeking more of a reward, but smarter ways to carry it. This might mean, from your example above, they may be more willing to accept the heirloom without asking for a coin bonus.

Their greed could then (if it continues) start to have an in-game effect. Divine characters could start receiving attention from other gods. For example a cleric of Bahamut has just used a divine spell:

As the radiant light spreads forth from your holy symbol you notice that it is not the brilliant blue of the Dragon Fathers scales. It is the blood red of Tiamat's corruption and you feel a change within.

Primal characters could start seeing visions of extinction or other such horrific consequences of imbalancing nature due to greed.

You see in your dreams that night a great hunt, you are apart of it. You catch your quarry and it fills you with joy. You kill again, and again, and again. Finally you sit atop a mound of hides and carcasses, rotting in the sun, looking out across the plain for your next kill

Martial, Psionic, and Arcane would be more difficult to take this approach but maybe something specific to their backstory could inspire something. Finally start to change alignments, and have the effects of that trickle in. If that is the approach you go with, prehaps be ready to shift to an evil campaign.