[RPG] How to design a Christmas-themed horror adventure

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'Tis soon the season and I want to treat my players to a Christmas-themed adventure as part of my ongoing horror campaign. I want to keep the horror element, but I don't mind mixing in a bit of humor or even a jolly ending to make it feel more like Christmas.

How do I design a Christmas-themed horror adventure?

For instance:

  • Can I adjust any normal horror adventure to make it Christmas-themed?
  • Are there published Christmas-themed adventures that can serve as inspiration?
  • Are there some elements of horror that I should definitely include or avoid?
  • What kind of techniques or props can I use during the game session to evoke the Christmas spirit?

Best Answer

In an nut shell: Twist Christmas or a threat to Christmas.

Twist a theme of Christmas (whichever you pick) to make the opposite of what it should mean. This will corrupt Christmas into something dark and horrible. Remember that most of horror/fear comes from familiar setting suddenly being unsafe (isolation), from not knowing what is out there (ignorance), and from being tapped (hopelessness). If you can get all three, preferably in the story and the location you play the game, you should be onto a winner. I am sure you can come up with a long list of horrible things such as Santa Clause being a paedophile hunting "naughty" children.

Or go for a more Pratchett Hogfather feel of a plot to destroy Christmas -- aka destroying something good. Ditto for Stross's Overtime (see comment). Something is using Christmas to do some terrible things. Maybe accepting the gifts of Stana this year will open everyone to be Horror Marked (a la Earthdawn). The threat is now external and your characters have something noble to save. Another classic example would be the Grinch who stole Christmas.

Finally, you could got for something more humourous but still horrible such as Invader Zim's Most Horrible Christmas Ever.

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