[RPG] How to make a dense, immersive horror atmosphere

gm-techniqueshorror

I'm currently narrating a horror-esque campaign set in a dystopian future based on the Lovecraft Mythos.

My problem is that my players break their own sense of immersion often, making the game seem no more tense than a walk in the park.

I believe that fostering a more atmospheric playing environment around the table, and ratcheting up the in-game atmosphere and horror, can keep the players from wanting to break the tension. What strategies work to make players believe and invest in a horror atmosphere?

Best Answer

This is a pretty large topic. I'll offer up my essay on Horror in Roleplaying as a partial answer. A quick summary of the approach:

  • Create personal investment in the story for the characters
  • Use descriptions and props etc. to make it more tangible to the players
  • Use information compartmentalization and PC conflict to remove feeling of safety
  • Leverage the unknown instead of the known in the story
  • Carefully use pacing adaptively to the group's mood.