[RPG] How to determine whether an item should break when its container is smashed open

dnd-5etreasure

I'd like to know if there are any pre-existing rules or guides in regards to consequences for the contents of a mundane locked container per action taken to break it open via both magical and non magical means.

So in one of the campaigns I run, the players found a locked and iron reinforced wood chest. After checking it for magic and alot of poking with a "Stick of Mimic Agitation", they confirmed it was more or less mundane.

Not carrying thieves' tools, forgetting they had crowbars, nor the will to lug a heavy thing back to town and potentially attract raiders, they decided to break it open with force, both magical and non magical.

Amongst the contents of the container were a number of potions as well as a few magic scrolls.

Their Goliath barbarian failed an attempt to smash the box open, with the intent to destroy/damage the container enough to reach inside for the contents. The Warlock then decided to hit the box with Eldritch blasts which eventually opened it.

At this point I ruled that the contents of the box had been damaged/broken and I calculated a simple roll of 1dx, x being the number of liquid containers, followed by 1dy, y being the number of scrolls, which I then marked as being in an unusable/soiled state.

My questions are:

  • Should rolls be made on content breakage per attempt made on the box

  • Are potion bottle and scrolls generally strong enough to not consider rolling breakage for, considering that they are made to be carried by people who get shot at, exploded, and set on fire all the time?

Best Answer

Should rolls be made on content breakage per attempt made on the box

There is a brief description of HP for items in the DMG (and repeated in the SRD), which basically says objects have HP, when that HP is exceeded it breaks. The rule books don't have any specific rules about damage carry over.

A fair house rule where any damage beyond the chest is done to the objects (evenly dividing or most fragile first -- up to the DM). If they exhaust the objects inside, they also break.

There is also armor classes for objects (DMG 246), but if the item is immediately in front of you, and there is no threat, rolling against AC is a silly exercise, as they'll just keep rolling until they finally hit it. Object AC makes more sense if in the heat of battle (or on the run fleeing) a player wants to smash something.

Are potion bottle and scrolls generally strong enough ... ?

A fragile Chest is 3 HP, and a resilient chest is 10 HP It also suggests a fragile Potion bottle is 2 HP, and resilient bottle is 5HP.

This chart is on 247 of the DMG.