Is this weapon suitable for a 2nd tier Barbarian

dnd-5ehomebrew-reviewmagic-itemsweapons

I created a new weapon for the barbarian of the party I am DMing. They are in the 2nd tier of playing, they are all at level 7, in a couple of session they will level up.
I would like to give the barbarian a ranged weapon thematically close to her fighting style but also related to some past events linked to the main plot, events that the party still does not know.

The reason why I created this weapon is because she desired to have a good ranged weapon in case she can not reach immediately, i.e. in the first round of combat, the heat of the battle (and sometimes it happened). She uses two handaxes in melee combat and tried to use javelins for ranged attacks, but we felt that this kind of weapon does not fit with the character. I hence came up with the following item:

Handaxe of the storm

Weapon (handaxe), uncommon, requires attunement

The blade of this axe is finely decorated with images of storms and lightning. As a bonus action you can spend one charge and make a ranged weapon attack, throwing the axe: on a hit, the target takes 1d6+1 slashing damage, and suddenly within a thunderous boom dozens of replicas of this axe appear in a cone of 15 ft. The point of origin is chosen by the attacker. Each creature, except the target, in this cone must succeed a DEX saving throw (DC 13) or take 1d6 slashing damages. The replicas then disappear.

The item has 3 charges, that restore each day at dawn.

When used for a ranged attack, this axe counts as a magic weapon, whilst when it is used for melee attacks counts as a mundane weapon.

The range is the one of a normal handaxe (20/60 ft).

Once in possess of this weapon, she will have 3 handaxes: this one, a mundane one and a magical one (+1 to attack rolls and damage). My idea is hence that she can throw this one and draw the other non magical one and then enter in melee combat. The images on the blade are linked to the plot events mentioned at the beginning.

Down below I provide some explanation of the characteristics of this weapon.

  • Cost: it takes one bonus action because I wanted to allow her to have the opportunity to do something different in the rest of her turn. It felt that activating the item on an attack (hence taking the Attack action) was too demanding.

  • Damage: I decided to not increase drastically the damage for the ranged attack, since I think that allowing to hit several creatures whit one ranged attack is good enough for a fighter with no magic abilities (see the inspiration for this weapon in the last point of this list).

  • AoE activates only on a hit: at the beginning I design that the replicas appear automatically, and all the creatures in the area must succeed on the saving throw. I modify in the current version for accounting the ability of the character to hit.

  • The weapon is magical only for ranged attack: the character already has a magic weapon, hence I did not want to allow two magic weapons at this tier.

  • Spell-like effect: this weapon takes inspiration from the Conjure Volley spell, but I decided to heavily underpower it. I decided to lowering both the AoE and the damage since this class is dealing a lot of damage: indeed, under the current design, she can throw this axe then reach the enemies and still make two attacks with her action, provided she has enough movement left.

Down below I list all the doubts that I have, seeking for advice from the RPG.SE collective wisdom and to check if there are any issues that I do not see.

  • Cost: using this item costs a Bonus Action, in this way she has to decide to use it or enter in rage in her turn. This decision requires a little bit if strategy and it will depend on each battle. Is it a good design or is it better to activate the main property of this item with an attack coming from an Attack Action?

  • AoE, damage, DC: are the cone area and the damage dealt suitable for this kind of weapon? I did not want to create a weapon that works like a spell, nor that creates unbalancing in the party increasingly too much the damage dealt by the barbarian. This is the reason why I set a low DC.

  • Charges: is it ok to limit the usage of charges? Is 3 a suitable number? Take into account that I do not plan to make more than 4-5 encounters between long rests.

  • Power up: due to plot reasons, I plan to power up this weapon, giving the returning property (Mjolnir anyone?). But this will be in the future, around 3-4 levels ahead.

The above are my main concerns: maybe there are others that I do not see.


The rest of the party (with their relevant magic items) is the following.


In conclusion: is this a suitable weapon for a 2nd tier Barbarian?

Best Answer

It's on the weaker side

This item is most similar to the published Javelin of Lightning (Uncommon) , which has a similar area of effect thrown attack. Let's examine their key differences:

  • The Javelin is always a magic weapon, regardless of how it is used.
  • The Javelin's special attack damage is significantly higher at 4d6 with the same DC (DC13) and it deals half damage on a successful save.
  • The Javelin's special attack's range is significantly larger with a 120ft line.
  • The Javelin's special attack always activates, regardless of whether it hits.
  • The target of the Javelin's special attack also suffers bonus damage (4d6) if they are hit.
  • The Javelin's special attack can be used only once per day.
  • The Javelin's special attack is activated at no cost (it can be applied to any ranged attack made with the Javelin).
  • The Javelin does not (!!) require attunement.

As you can see, the Handaxe of the Storm is weaker in almost every conceivable way. The sole exceptions to this are number of uses and the fact that the handaxe can be used for a third bonus action attack without requiring Two Weapon Fighting.

As such, there is significant room for buffing up this weapon. As is, I'd be concerned about your Barbarian feeling disappointed or frustrated with both their item allotment and attunement slots being occupied by such a weak weapon and I'd expect them to ditch it for another +1 weapon at the first opportunity.

My suggestions

Action Economy

The fact that this weapon requires a bonus action to use is rather unusual and functionally only serves to complicate its usage. Consider the fact that, as a weapon with the light tag, your Barbarian is already able to attack with their bonus action, throwing their weapon or otherwise, by using Two Weapon Fighting (assuming they use it in tandem with their other +1 handaxe).

As such, it should be activated at no cost using a command word, same as the Javelin of Lightning. They can still use it in the same way thanks to TWF, but they also have the flexibility to use it via the normal Attack action on turns where they activate Rage.

To magic or not to magic?

Similarly, it should always count as a magic weapon, because your player will figure out that there's almost no functional difference. As is, your player should be attacking twice with their +1 handaxe and once by throwing the Handaxe of the Storm, using their bonus action for the third attack (using either Two Weapon Fighting or the special attack) for wholly magic damage on every attack.

The only thing that's added by making it magic only on thrown attacks is the annoyance of dealing with disadvantage if there's an enemy nearby, which they can negate with Reckless Attack.

As is, requiring attunement for a mundane weapon is simply too high a cost to pay.

Damage, Area of Effect

This is the place where you have the most room to play with. As is, the fact that it can be used 3 times per day makes up for the lower damage and reduced area of effect. As it stands, this 3*1d6+1 sums out to just half a point damage less than 4d6 so this seems to be well in line for the Uncommon tier of items, ignoring the other differences in damage (half-damage on save, range, bonus on initial target, etc.).

The only things I'd change would making the initial target eligible for bonus damage and making it deal half damage on a failed save. Additionally, I'd recommend either making the special effect always activate or increase its damage to compensate.

Final Thoughts

It's a neat concept and any player would be happy to see their DM creating a special weapon for them like this. I would just focus on cleaning up the stats and verbiage to better fit with the precedents set in the DMG (with the Javelin of Lightning) and you'll have a cool item and a happy player.