I am running a home brew 5e game. My group has recently levelled up to 2 and is about to come to the end of a dungeon. I rolled on the loot chart, and the results seemed quite generous for a party of that level.
Money and gems I'm not too worried about. Magic items were potion of clairvoyance, elixir of health, handy haversack, and beads of force. The beads of force ring alarm bells because they would probably kill any creature I could conceivably put up against them.
Is there a good rule for how many magic items/gold a PC should receive per level? Is there a limit to the value of any particular item the PCs have based on their level?