[RPG] How to fix the Slaying Stone’s premise

dnd-4estory

I'd like to know how people have fixed the Slaying Stone premise hole: You have to go find a stone in a town overrun with orcs, goblins and a dragon, but:

  • It only works near Gorizbadd
  • It disintegrates after one use
  • It can't be duplicated (using a ritual?)

What answers can I give my players if/when they point out the obvious fact that the stone is mostly useless, and the best thing to do is leaving it alone?

Best Answer

The fact that it can kill any one single person without exception (from my understanding by reading a little about the adventure), the best way to prove that this stone has significance is give them a vision that the target of the stone (the count, duke or whatever) has both reasons he cannot leave the area, but also is destined to have a great importance to the world at large. And if the Stone of Slaying is found and used against him, it would stop him from fulfilling that destiny.

This way, just ignoring the stone would have world reaching consequences and can incentive them into taking the contract and finding and destroying the stone.

Related Topic