[RPG] How to give sufficient XP per session for 7 high-level PCs without encounters being a slog

dnd-5eencounter-designexperience-points

In the DMG it suggests that the DM levels players at a rate of about 3 sessions per level past about level 5 or 6. My players' characters are currently level 8 and there are 7 of them. That would mean giving out about 4,750 XP per session to them. Since there are 7 PCs that would mean having them face 32K XP worth of enemies per session. I know 3 sessions is just the recommendation and not a rule, but I still want to move forward at a decent pace as party level goes higher. How can I do this without it being a major slog fest?

Best Answer

Larger monsters. The truth is, the XP equivalent number of kobolds would overwhelm a group faster than a group of ogres...or dragons. Unless, the group is made up of tanks that kobolds will never hit.

But, a large number of kobolds would be the slugfest you want to avoid.

Look at video games...Diablo and Skyrim. Both of them start with small monsters that are easy to beat. As the player skills up, the monsters become bigger. What they do, though is put in a mix of slugfest and boss monsters.

The variety is what keeps players involved.

Keep in mind that any society, whether a city-state or a dungeon level, has an order to it, with minions doing everyday labors, with an advisory group and a ruler.

So, one encounter, has a major slugfest, then have a group vs group, with near equal comparisons of skills (but within the XP target amount), then have the big boss fight.