[RPG] How to handle verbal exchanges between NPCs without taking the PCs out of the spotlight

gm-techniquesnpcroleplayingsystem-agnostic

One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't like using this kind of situation, because it forces the players to watch me talk to myself and that turns them from active participants into an audience.

Usually I handle it by avoiding the situation. I try not to write scenes that the players watch. Instead the players speak to the NPCs one at a time. When I do come across an exchange between NPCs I opt to summarize the conversation instead of acting it out.

I don't like this limitation though. It gets a little contrived when all conversations in the game feature 5 PCs and 1 NPC. Any suggestions? Either how to avoid doing it, or how to effectively role play a conversation between two (or more) NPCs that the characters may or may not be interacting with?

How do you keep clear which character is speaking? How do you make sure that the conversation feels like a real one and not like one person playing both roles?

Best Answer

Cut Scene

If it is truely a detailed narrative, I consider it a "cut scene" - as made popular by video games - I:

  • Pre-record it, sometimes using family members for other voices
  • Include background music and sound effects
  • Provide a written summary after playing the scene for the group

Interactive Fiction

If the scene is important has several NPCs and the party needs to be able to interact with them, it has to be performed live - so I recruit guest talent for 1 or more of the NPCs (this is one of the reasons I like co-DMing large campaigns). Surprising how much more interesting the extra voice is to a mostly-listening experience.

UPDATE: Here's an example from my Scion's of Punjar campaign - which included a flashback recorded by the character between sessions...

http://dl.dropbox.com/u/3838990/SFX/Tobin%27s%20Flashback.mp3

When this was played at the session, a small box sat in front of the paladin's player. When the "woosh" sound played, he lifted the box off to reveal this build:

enter image description here