Background: I am about to start running a virtual D&D5e game over Zoom (I don't have a choice of platform) through the local library. I have invited four of my friends to join, and only one has ever played before (he plays a lvl 5 paladin in my other group and wants to do a paladin or fighter this time). None of them have the 5e books or even know the basics of generating characters.
Usually, when I help new people for their first character, we meet in person and talk, bounce things off each other, banter, interrupt each other, and only then do we even work on the mechanics. However, COVID-19 has made it so we cannot safely do that anymore.
I have access to Roll20, but nobody else does and we cannot use it in game. The library is pretty strict on that. Most communication is done by text, with a little email as well. I effectively have a week to generate 4 characters for 4 mostly-new players before the first session, plus now one for the librarian. We are starting at lvl 7 (that is where the other group is and most will be using the same characters).
How do we generate ideas and then match those with mechanics without being in person?
Update: I emailed the librarian earlier to see if the other players would be willing to make new characters or regress their characters to a lower level, probably lvl 3. I will edit when I get a response. I figure I can point her to all the “start them at lower level” responses here and that should help my case.
Another update: The librarian emailed me back. We’re starting at “a level appropriate for the number of players. Players joining your group from [other GMs]’s groups will regress their characters or create new ones at that level”. I am going to suggest starting at lvl 1, and I have already reached out to the players to update them.
Best Answer
I would honestly handle this the same way I always handle new players in class-based RPG's. Namely, I politely explain that there are a huge number of choices involved in creating a character, many of which may have either no practical effect or have effects which are not immediately obvious, and then I offer to help them build a character where they make the big choices and I take care of all the little details that help make the character easy to play and good for the campaign/module we're running.
In most cases, the new player in question takes me up on this offer, at which point I use the following approach to working with them to generate their character:
In your case, I would go through items 1-6 remotely ASAP, cover 7 on your time, and then deal with 8 and 9 during session zero (and given that you have so many new players, you absolutely need to do a session zero).