[RPG] How to help PCs develop a greater backstory

character-creationgm-techniquessystem-agnostic

As a GM, I really enjoy those moments when I can tie-in one of my PC's backstories to the greater narrative, either through a choice NPC from one of their backstories or by having a PC development arc.

The only problem is, I usually don't have many PCs with good backstories. Like, one of them likes to go super detailed and create almost novels describing their life until when they meet the other PCs and the rest of them give me bare-bones backgrounds that cover how they were born, maybe how they became the class they chose, and then why they are at the location I chose to start the campaign at (a festival, a bar, etc.).

So how do I either help the other PCs generate more fleshed-out backgrounds or incentive them to try harder?

Assume we're talking about one of the many game systems that do not specifically mechanize or dictate creation of character backgrounds.

Best Answer

Give them the narrative and have them tie themselves in

It looks like the reason you want more detailed backstories is so that you can incorporate them into your own overarching plot. However, simply telling a player "make a backstory" without guidance will make it difficult for you to do that, and it often leaves players with writer's block.

I have had some success by giving the players a specific prompt. For example, in my latest campaign, I told my players, "Your character just died. Come up with a reason why your character is at level XX, and how they got killed." The campaign then started with all of them being resurrected together. This allows you to weave those motivations into the story more easily. Some examples could be:

  • The four of you have run afoul of the thieve's guild. Why?
  • The wizard university has selected each of you from birth for wizard training. How did your parents react? Why did you fail out?
  • Your have been traveling for a long time in mithril mining country, and has stopped at this tavern. Why?"

As with most creative writing, imposing some limitations and giving some prompts goes a long way toward spurring creativity and prevents wild flights of fancy that are hard to work with.

Backstories are living documents

You don't have to limit backstory generation to the beginning of a campaign. Instead, choose certain points and sessions where your players can inject their own backstory. For instance, my players recently entered a new city. I told them that their characters had been there before, and knew some people. I asked them to give me a list of potential contacts their characters might have in that city, and to describe their relationships. I then pick and choose a few of those contacts and edit them for plot purposes, and to reflect the passage of time.

By constantly adding to backstories, characters feel like they are more integrated into the world. Indeed, this is how fiction usually handles backstory. You don't get an infodump of backstory every time a new character is introduced--the backstory is revealed in bits and pieces as it becomes relevant. Moreover, this results in more fully fleshed out characters, as players can continually refine and sometimes redefine their characters' history throughout the campaign.