[RPG] How to help players learn to tell apart the standard polyhedral dice

dicenew-players

We've all been newcomers to tabletop gaming at some point and had to learn for the first time which die was which. I vividly recall the first request for me to roll a 'percentile' and blankly staring at my first set of dice, feeling shame as the group chuckled at my ignorance.

I'm currently running a D&D 3.5 game for some close friends, all of whom are getting their first tabletop and D&D experiences. I've noticed this same shame in their faces when I request die rolls even though we've been playing about once a week for four or five months.

How can I help them learn to distinguish dice?

Things I've tried for my group:

  • Referencing dice by common shapes. E.g. d4 = pyramid, d8 = double pyramid. Not a success and still leaves me having to point out which is the correct die.
  • Different colors. Same story as before, "No, the red die!"
  • Lining them up by value. Tedious for the player to maintain.

I don't recall any grand realization on my part when I started and understanding dice is second nature at this point. I'm out of ideas. Is this just a "practice makes perfect" situation?

What has helped you distinguish the dice?

Best Answer

Short answer: really, practice is the only answer

It's like any kind of memorization task, eventually you're going to get it, and you'll have trouble until then. But there are ways to make the memorization easier.

  1. You are going to have to correct them sometimes. Don't think of that as a failure. Just make the correction and move on.
  2. Don't default to telling the player what to roll. People tend to learn better when they make a mistake and get corrected than when they're following rote orders. So if they're supposed to roll a d20, let them grab a d12, and let them take a second to ask you if it's the right one or not. Depending on the player's style, maybe just tell them "yes" or "no," rather than telling them which die.
  3. Designate one person to help. At a lot of tables, every. single. person. tries to help and it can be really overwhelming for a new person. When you have four people all trying to help louder and faster than one another, it can sound an awful lot like four people screaming at you for getting something wrong. Maybe the designated coach is the DM, maybe it's a player (if the new player was brought in or is close friends with a more experienced person, they're a great choice for this), but tell the group as a whole to simmer down.
  4. Be patient, and let them know it's OK. A lot of times, you're totally OK with a bit of a delay and are accommodating the new player, but they don't know it. Sometimes a new player will decide to drop out if they feel like they're being a burden to their friends, and that's not cool.

In terms of being able to distinguish them, a good mnemonic can be to have the player set the dice up in front of them with the highest number facing up. That's a quick numerical identifier and it lets them reference the correlation between the shape and number while they aren't rolling so they can be quicker to act when they are rolling.