[RPG] How to justify complete failure of an elven village’s magic as a plot point

adventure-writingpathfinder-1e

I'm preparing to run my first session as a GM (Pathfinder but I don't think it matters for this question). I love the world building side of things, so I'm not too interested in pre-published adventures or campaign settings (although I don't have any quibbles about borrowing liberally from them).

I've never been very good at creative writing – mostly because I'm too critical of my own ideas – so I'm struggling to come up with a plot. What I thought was my first good plot idea revolved around an elven village running out of food. Trying not to think too hard about it at first, I started creating hooks for adventures, generating NPC and enemy stat blocks and encounters, detailing the setting, etc.

Then I realized that it's kind of impossible for elves to run out of food due to the presence of magic. So I decided the elves' magic, whether wooing the crops to grow or the rain to fall, isn't working for some unknown reason. Now I have another adventure hook – the PCs can talk to the elves who work the fields, from whom they can find out their magic is being "blocked."

So how can elven magic – particularly the kind that they rely on for their food – be "blocked?" Are there any spells or magic items that could explain this? Or is my plot idea too complicated already? I'm loath to resort to "dragon/villain attacks village, go kill the dragon/villain," but I'm starting to see why a lot of pre-published introductory adventures are just that.

Best Answer

Finding out why the elven magic has stopped working could be a very interesting adventure! The direction of the adventure largely depends on how magic "works" in your setting. This is only really limited by your imagination and what you and your players will enjoy. Here are just a few ideas to get your creative juices flowing.

1. Magic comes from the gods, it is blocked because they are unhappy. The god that grants the elves their magic is unhappy about their behavior or philosophy. This can be resolved by finding a way to appease the god, finding a new god or source of magical power, teaching the elves how to maintain agriculture without magic or even traveling to the realm of the god to give him a stern talking to (or even a spanking if you don't mind your players fighting gods).

2. Magic is being absorbed or blocked by something. This something could be a cult who wishes to starve the elves to make them weak, a large monster that is in hibernation and gathering all magic within a certain area to get strong so it can awaken or even a magical artifact from an ancient civilization gathering energy to explode or summon demons or transmute all bread into bunnies.

3. Magic comes from the planes. If you would be interested in some adventures traveling between dimensions this could be a good way to introduce it. The players have to track down a disturbance on another world or in between worlds where the connection has been disturbed. Maybe the amount of magical energy in the universe is depleting due to entropy and your players must find a way to replenish it.