[RPG] How to keep a game running smoothly when two of the players decided to pick the same class

classdnd-5eparty

I'm DMing a game in 5th edition for a group of people whose experiences in D&D range from "zero" to "very little." Two of my players, one with no experience and one with about one session's worth, both wanted to play the same class. Because I didn't want to discourage them from the game, I let them.

Here's the problem: they're both bards. Their party is two bards, a rogue, and a paladin. I have no idea how to keep things balanced and running smoothly, especially at the lower levels when they have about two spells between them.

I'm worried they'll be constantly competing for the buffer/charismatic face of the party/primary magic user role, especially in the early levels before they can really pick specifications at all.

What can I do about this? Do I have to make one of them switch classes? Is there anything I can do as a DM to make things easier on them?

Best Answer

In short, let them play the same class, but check that they play different characters.

It's not a class problem

You mention that you were worried that they might compete for the same role; this is something to look for and you know that already. But this is not so much a class problem as it is a player problem. For example, if two players want to be the face, it doesn't matter if they are both bards or if one of them is a bard and the other a sorcerer. It matters that both players are trying to do the same thing at the same time.

What you should look for while they create their characters

Talk to them and check these things:

  • That their personalities are different. Similar background, classes and skills can make vastly different characters if one decides to be nice with others while the other decides to be an egotistical yet compelling thief.
  • Similarily, make sure the way they approach problems is different. One bard may want to talk to people while the other may try to trick or cheat his way out.

For those first two points, look at their backgrounds and what they tell you about their characters.

  • That their specialisation is different. One bard might prefer to be a storyteller or mediator while the other focuses on music. One might favor diplomacy while the other favors performance and sleight of hand.

    For this point, look at their skill proficiencies, stats and spell selection.

  • Make sure they have mechanically different roles. In combat, they would ideally have two different battle plans. One might want to kill while the other wants to facilitate kills or protect his allies.

    For this, check their spell selection and weapon of choice.

Redundant classes is rarely an issue by itself. Especially in 5e, where party (class) balance is less important than it used to be, especially with a class as versatile as the bard. Even those tools that they will have in common work well together; more bardic inspiration just means more opportunities for skill challenges. Being charismatic just means that your social challenges can be more diverse.

In case they play the same character

And finally, in case they play the same character, make sure they both know about it and they know what they are getting into. You might find the players will play off of each other's role play and become in-universe friends. Or, they will incorporate the rivalry into their role play. Again, the players need to know what they are getting into.

If they do make similar characters, check up on them after a few sessions. If one of the players feels bad about the situation, you would do better to change the characters before the tension seeps too far into the game.

Personal note

To give an idea of how many similar characters can coexist: in a game I am currently in, admittedly a mostly social and investigative one so far, we have four face characters. Two of us specialize in Intimidate/Bluff, the other two specializing in Diplomacy and Sweet-talking. What happens is that one character takes the lead while the other one helps on the roll or goes for secondary tasks.

For example: an Intimidator might try to get info out of a witness by force while the second character tries a Bluff to pressure the witness. Vastly different backgrounds in the two helps for that. One of the characters is ex-military while the other is a quick-witted rich kid.