[RPG] How to make a non-permanent death more impactful

adventure-writingcharacter-deathdnd-5ehomebrew

One of my players is going to be playing the homebrew Felis race for the campaign I'm going to be running. In the race description, it states that they have nine lives, and they typically die once every fifteen years.

This is part of that player's backstory, and I'd like to include it. The death isn't permanent however, as they are revived in a way.

But how do I still keep that death narratively interesting so that it feels like it has an impact?

Best Answer

Everyone is focusing on mechanical aspects, but this in a backstory so we don't want to start a game with mechanical downsides and then get more if they die again. I suggest a roleplay downside:

PTSD: The character is now traumatized by dying, they are afraid of dying again or have flashbacks to it.

Losing oneself: The character comes back lesser than before, GoT does this a lot, they come back but something is missing.

It affects others: Maybe the character didn't think it was a big deal but others did, even if you know it still would hurt to see your friend murdered, or maybe they didn't tell anyone and now everyone is mad at them.

But if this is a race known for this then nothing normal would make it a death worthy of mention since dying is a normal situation for them, so my last suggestion is:

Tie it into the campaign: maybe the character was killed by your main villain or one of their right hand men. Maybe they died learning a secret important for the campaign, maybe they died while defecting from the villain's side.