[RPG] What happens if I concede a fight to someone who only wants me dead

character-deathconcedingfate-core

I'm in a game where my non-combat character ended up in a physical fight with two bobcat-like creatures who have been ordered to kill me. The entity ordering my death is powerful enough (and so are the bobcats) that they would be disinclined to avoid my death if given the chance.

In Fate Core, the rulebook states that:

Concession gives the other person what they wanted from you, or in the case of more than two combatants, removes you as a concern for the opposing side. You're out of the conflict, period. —(FC 167)

This would imply that because I conceded, I should die. That's the only thing the opposing creatures want. However, it also says:

Second of all, you get to avoid the worst parts of your fate. Yes, you lost, and the narration has to reflect that. But you can't use this privilege to undermine the opponent's victory, either–what you say happens has to pass muster with the group. —(FC 167, emph. not mine)

In this case, the opposing side has received direct orders to kill me that they're not inclined to disobey. However, I conceded before they had a chance to kill me.

It seems there's a catch 22 created by this: either my character dies, which violates the rules of concession, or my character lives, which violates the only thing the enemies want and therefore also violates the rules of concession.

What should happen by the rules-as-written, and where does RAW reasonably fail? What should most reasonably happen in this situation?

Best Answer

"Doctor! It hurts when I move my arm like this!" "So don't do that, then…"

On page 168, the rules discuss what it means to be "Taken Out" — and, in particular, what the circumstances are like in groups where Taken Out equates to "dead":

So, if you think about it, there’s not a whole lot keeping someone from saying, after taking you out, that your character dies. If you’re talking about a physical conflict where people are using nasty sharp weapons, it certainly seems reasonable that one possible outcome of defeat is your character getting killed.

In practice, though, this assumption might be pretty controversial depending on what kind of group you’re in. Some people think that character death should always be on the table, if the rules allow it—if that’s how the dice fall, then so be it.

Others are more circumspect, and consider it very damaging to their fun if they lose a character upon whom they’ve invested hours and hours of gameplay, just because someone spent a lot of fate points or their die rolls were particularly unlucky.

We recommend the latter approach, mainly for the following reason: most of the time, sudden character death is a pretty boring outcome when compared to putting the character through hell. On top of that, all the story threads that character was connected to just kind of stall with no resolution, and you have to expend a bunch of effort and time figuring out how to get a new character into play mid-stride.

That doesn’t mean there’s no room for character death in the game, however. We just recommend that you save that possibility for conflicts that are extremely pivotal, dramatic, and meaningful for that character—in other words, conflicts in which that character would knowingly and willingly risk dying in order to win. Players and GMs, if you’ve got the feeling that you’re in that kind of conflict, talk it out when you’re setting the scene and see how people feel.

At the very least, even if you’re in a hardcore group that invites the potential for character death on any taken out result, make sure that you telegraph the opponent’s lethal intent. GMs, this is especially important for you, so the players will know which NPCs really mean business, and can concede to keep their characters alive if need be.

The Rules As Written answer, therefore, is that the GM has made a poor choice in setting the stakes that way, and should reevaluate the desires of the NPCs in question.

However, you're asking who bends when the unstoppable force meets the immovable object. In this case, the rules strongly suggest that the GM does -- the ability of the player to concede in this circumstance means that if he or she wants her character to survive, the character does. It's up to the group, as you quote above, to come to a consensus about how this happens.

In the situation you describe, I might have the bobcat-people maul the character and leave him for dead, rendering him wounded but capable of recovery with medical attention later. But at any case, once the decision is made to concede, it's a good time to stop and check in to make sure all parties are on the same page regarding the story being told here.

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