[RPG] How to make D&D 4e work as a “play by post” game

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I'm trying to start a play by post game with my friends. I was thinking about using D&D 4th Edition (it's the game we play the most). We really know the system and it would make for little work when playing play by post, but the play by post medium doesn't really lend itself well to doing encounters. I was thinking about just doing it with D&D 4E and trying to make a story-centric adventure, and keep the encounters to a minimum. If an encounter is needed we would just be very descriptive so as to not make any mistakes (when it comes to opportunity attacks and position and such).

If anyone has any good suggestions about how to a play by post game with 4E or if they have any advice for me, that would be great.

Advice on how to handle encounters and skill challenges would be great!

Thanks!

Best Answer

  • 4e works quite well over Google Wave. The RPG-Bones applet has a very acceptable interface for a battlemap.

  • Trust your players. Don't worry about cheating. Just agree on what level of die roll honesty the group wants at the start of the game. My preference is: "You may always choose to fail any roll" but some groups may choose to play "just call them as you see them" or even "Anyone can fudge any roll." Adding technology adds complexity, and there's always a way to cheat, so don't worry about it.

  • Be very clear on what the group's goals are. Do they want a tactical challenge? Do they want to share a story? In my game we have ended up toggling between combat encounters then a bit of narrative and then a bit of combat. Make sure you work this out with your group

  • Figure out what to do about "timeouts" How long each player has to submit their turn, be it narrative or tactical. What happens when they don't?

  • The DM must assume competency: if the player states something and there are multiple ways to achieve it, the DM must choose the most optimal way for the player.

  • Explore batching: agree on when rolls are needed. If possible, let rolls ride (one roll to determine the use of the skill for at least the encounter). If at all possible, try to get batches of rolls that can be adjudicated in parallel.

  • Agree on amount of shared control: can players determine scenery? Can players put words into other's mouths? The more shared control, the faster the game, but some people don't like to give it up. Try to have each player provide guidelines for writing their character. Voice, types of actions, taboo, etc.

In general, it's probably worth your while looking at our wave game (combined with the chat logs in The Back Room) For that matter, I'm happy to lead a group character creation (that worked incredibly well for my game) for your group.

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