[RPG] How to offer players a balanced opportunity to take powerful races, without adjusting their level

balancecharacter-creationdnd-3.5ehouse-rules

I'm planning to run a Planescape game in 3.5 and want to offer players the opportunity to play unusual characters within the system. Ideally power level wouldn't be a concern, but some players might prefer to play more standard races and I don't want character level skewed across the party. Any suggestions or concepts would be very helpful.

Best Answer

Some solutions:

  • Give everyone a free level adjustment of +1 to +3. If they want to play a standard race, they can have an equivalent number of levels in their racial paragon class.
  • Apply templates to the core races to raise their level adjustment. For example, all elves from a certain plane have the half-celestial template. Or, just allow PCs free level adjustment to buy the template of their choice.
  • Use the Pathfinder rules for monsters as PCs.
  • Use E6 rules where level adjustment costs a penalty to ability score point-buy instead of level. A race with no level adjustment has 32 point buy, LA +1 has 25, LA +2 has 18, LA +3 has 10, and a LA +4 race has 0 point buy, all ability scores starting at 8 before racial bonuses. (Thanks KRyan for identifying the rules.)
  • Use Savage Species style level adjustment progressions. These divide the race into one-level chunks so that you can play them at lower level and gradually progress to the full race or template. For example, half-dragon is normally ECL+3, but with a half-dragon template progression you can take the half-dragon properties one level at a time.