[RPG] How to plan a TPK finale that doesn’t look planned

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A campaign I was GMing in the past abruptly stopped because of stuff IRL, with characters trapped in a tower in the center of a city that is being destroyed by a huge demon. When the group gets back together, I want to make a side-campaign about warriors of a neighbouring empire rushing to save what is left of the city. In the end, I want players to save their characters from the main campaign and die, reclaiming control over them.

My question is: how do I make a finale to score a TPK, whilst making it look like the TPK wasn't planned?

The setting is a dieselpunk-ish city, magical crystal and light-magic based empire. Invasion of empire's dragoons to save their neighbours from army of darkness that emerged from within.

System: homebrewed tactical role-playing war game (think XCOM) based on FUDGE.

Best Answer

Tell them that the side campaign ends with an epic, glorious, TPK. Making your players co-conspirators in the shape of the finale means that they will help you drive it to that epic conclusion.

There's no value, in the scenario you describe, to making a TPK a surprise or look unintentional. Save the energy that would be spent on smoke and mirrors designed to trick your friends, and invest it instead in making it awesome with your friends. Make those deaths glorious and inspire song, but do it together.

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