[RPG] How to politely explain that a player’s character doesn’t fit the role as well as they think it does

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An old friend of mine who had to leave our gaming group for various reasons recently returned. He created a new character since we had gone a long way since he had left and he wanted to try a defender. He put together a Warden and joined our group. He optimized the character's health and healing surges so that the character could survive, and he did a fantastic job at this. The character is insanely durable and I won't ever kill him without him doing something overwhelmingly stupid.

The problem is that his character has basically no role in combat. Wardens struggle to remain sticky and he has done nothing to make up for this. His OA is so weak that enemies can simply walk past him to get to the rest of the party. He hasn't added anything to his mark punishment, so enemies freely attack other party members with only a -2 attack penalty to deal with. As a side note, the character does roughly 9 damage per round at level 15 (effectively nothing, for those of you who don't play 4e.)

I tried subtly noting that his character wasn't the stickiest, and he responded with something along the lines of that being the warlock's job (that's our party's controller because no one in our group ever plays a controller) and then read off his healing surge nonsense for the umpteenth time. I think he doesn't understand the defender role and that's the root of the issue. This is his first "power-gamed" character and he's quite proud of it, so how can I tell him that the character isn't filling the defender role in any real capacity without causing any conflict?

Best Answer

Since you said he is an old friend, maybe he just doesn't know exactly what a defender is supposed to do (Put the monsters on a hard choice between attacking someone who has better defenses, or take a harsh punishment), and instead tried to make a "tank" as defined by the previous editions (Have a huge AC, have a ton of HP) and expects the monsters to attack him because he is the toughest guy in the group.

If that is the case, I recommend you to ask him to read an old article in the WotC forums, The Art of Defending. It is NOT up to date with the final state of 4e/Essentials, but gives great insight on what a Defender is supposed to be doing.

Player expectation is also a major factor. Check out if he actually likes to be the toughest mobile rock in the field while you make all the monsters ignore his character as if he is not there. Maybe he gets angry because he has all the HP and surges, but no one hits him. Maybe he will glee with joy because he can set up easy flanks and "survive" as he desired. In any case, as long as he notices that you are not hitting him, he might end up doing one of two things: Raising his punishment because he hates to be ignored; or raising his damage because he knows he can focus on offense.

But never, EVER, bluntly say that he is playing wrong. If he is being detrimental to the party tactics, the other players should be the ones asking him to be worth his salt. If he is not playing as you expect a defender to play, but the party doesn't have major issues with that, keep going. One of the best defenders I ever played was a hybrid paladin|sorcerer that dipped in control and striking, and the DM was worried that I would not be able to work as a defender.

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