[RPG] How to quickly shut down an argumentative (wrong) player without simply making him feel like I am overriding him

gm-techniquesproblem-players

I am currently a GM running a four person campaign that has been going for a couple months.

I have one player in particular that is fairly inexperienced and has this habit of skimming technical information about various aspects of the game (feats, spells, skills, etc.) without learning the information fully. He then comes up with an idea of how that feat or spell functions that most benefits him but often is wildly incorrect. For example, after choosing to learn the Gust of Wind Druid spell, he tried to use it believing that it would create a gust of wind going out 60 feet in all directions from himself rather than the appropriate straight line.

When I try to correct him, he almost always insists on arguing about it and wants to look it up in one of the rule books before continuing play. These arguments typically happen two or three times each session and significantly slow down game play which often makes other players become disengaged.

How can I quickly shut down arguments with this player without simply making him feel like I am overriding him each time I am making him change the way he is playing?

Best Answer

I think a lot of the answers in How do you help players not focus on the rules? are on point here as well. They talk about limiting time spent discussing and taking things offline, but perhaps the most important is establishing that your rulings stand and that as a more experienced player, and additionally as the GM, your interpretations of the rules are the ones that take primacy. Even above the books, if it comes to that, but certainly in absence of clarity or obvious error.

You can allow a bounded amount of "look it up time" if you want, but I don't really have the patience for that personally. "You can look it up when we're not in the middle of doing something and prove me wrong later if you'd like, but now's not the time" is a valid GM ruling. This process could be made faster by having the SRD up on a computer, having him perhaps print out his spells he's using for quick reference, etc.

How to handle a rules-lawyer player? is also relevant - though the context there is someone who DOES know the rules being argumentative, most of the answers apply to someone who doesn't as well. One would hope that being wrong all the time would slow your particular rules-lawyer's roll, but it sounds like it's not for whatever reason.