[RPG] How to run a 5 character adventure with fewer players

dnd-4eencounter-design

So, looking to run a D&D 4e adventure with some of my friends, but we've only got the four of us — myself and three players. The adventure I want to run, named the Slaying Stone, recommends at least five characters, and since I'm the DM, it's bad practice to play a character myself. We also have no desire to include other people as we mesh well together as it is.

How would you lovely people recommend dealing with such an issue?

Best Answer

One big issue with not having a full deck to play with is party/class/roll synergy. It's going to be infinitely more difficult for your players if, for example, they all roll Controllers, so they should think about what rolls should be covered and what you could do without.
DMG, page 31 has a nice little excerpt about that;

Small groups can’t cover the four basic character roles. If you have only three player characters, you can do without a controller or a striker at the cost of a little damage output.

That isn't to say you have to have a Defender and Leader, although it would be a good idea, but they need to consider what they are giving up for each roll that they don't cover.
Character's Skills might also be worth mentioning here as well. If they all, more or less, choose the same skill set they're going to have a tough time with skill challenges.

So that's something for the players to think about.
Now for what you can do as the DM. You have a couple of options here.

One thing you can do is use the XP budget table on page 57 of the DMG to adjust each encounter to compensate for the lack of PCs. Instead of adding monsters to fill your XP budget, you remove some. You don't have to hit the exact value given, just as long as you're in the ball park you should be good.
For instance, your XP budget for 3 level 1 PCs would be 300, so for any level 1 encounters in your adventure you would need to remove monsters until the total XP value of the remaining ones is roughly 300.

Another thing would be leave the encounters as they are but stagger the amount of monsters on the battlefield, have a some tied up with some other task and join in the next round or two. If you have a large battlefield you can simply put some on the very edges so it takes them a round or two to even reach the PCs.

In the case of skill challenges I'm not too sure. You could maybe try reducing the complexity level by 1. It depends on the diversity of your player's chosen skills as to whether or not you think they should have a chance of success if you leave it or change it.

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