[RPG] How to stat up and judge the challenge of supernatural NPCs

chronicles-of-darkness-1echronicles-of-darkness-2eencounter-design

I'm a fairly new ST, though I've tried my hand at it before. I think I'm doing better this time but I'm realizing that I'm having trouble statting NPCs. I'm not sure how strong to make them in comparison to the PCs, because I'm not sure how that'll roll out in a fight. What advice is there for statting NPCs and balancing them against the PCs? How many points should I allocate to them?

For example, if I want an NPC to be overpowering but possible to beat back, how do I construct the NPC in order to present that specific degree of challenge? If I want this five-on-one fight to be a challenge, how do I make that happen? If I'm statting up potential allies in such a fight, how do I determine their stats so that their help can turn an overpowering fight into one the PCs can beat?

I know I could use ST privileges and just add or remove stuff on-the-fly to adjust difficulty, but that doesn't help me figure out how to set up NPCs in the first place. Are there any rules of thumb for determining relative power levels?

I played through the Changeling demo once, and I felt like the players made short work of the True Fae at the end, in spite of the fact that the Ogre PC decided to pick up a weapon instead of using his brute strength resulting in fighting at a penalty. I'm not sure if the ease of the fight was because of a mistake I was making running it, or if that NPC opponent was just not that powerful. If I knew how to judge NPC challenge, I would be able to tell if I'm running fights right.

How do I stat NPCs so they're at a level relative to the group that I want them to be?

Best Answer

Equinox Road has rules for turning Changelings into True Fae. The fact is that, by the book, supernaturals are generally STAGGERINGLY overpowered compared to mortals so if you want them to face a True Fae and "win" your best bet is probably just to keep combat out of the equation. Faeries are all about rules, after all.