[RPG] How to use Charisma, Persuasion, or other checks through a translator

dnd-5eskills

My hapless band of seven adventurers of eighth-level are about to encounter unfriendly Lizardfolk, who only speak Draconic.

The only character that speaks Draconic is the Wizard with bad breath (CHA 8, -1).

The Bard (CHA 19, +4) usually does the talking. However, he doesn't speak Draconic.

In case they decide to parley with the Lizardfolk, with the Wizard translating for the Bard, I plan on letting the Bard roll a Charisma (Persuasion, or whatever) check with disadvantage, because of the loss of nuance in translation.

Does this make sense? Is there some official ruling on using "social" skills through a translator?

Note that I'm aware that the Bard could use some McGuffin of Comprehend Languages, but they don't have one of those. The other party members are a Fighter, a Cleric, a Druid, a Rogue and a Ranger.

Best Answer

There is no precedent, but that seems pretty clearly a situation that calls for disadvantage. Alternately, if you want to involve both players, you can instead have each one roll a separate check - the bard rolls Charisma (Persuasion) to see how convincing an argument he makes, while the wizard makes a Intelligence (Persuasion) check to see how well he can translate it (I suggest Intelligence here because that attribute has a long history of association with languages, including being the attribute raised by the Linguist feat - and also because it's much likely to be a good attribute for the wizard). If you take the lower of the two values, it'll be a comparable result to a single roll made with disadvantage.