[RPG] If you roll a saving throw where you only take half damage on a success, do you reduce the damage even more on a Natural 20

dnd-5esaving-throw

For context, my character just got pounded by flaming boulders. She is currently immune to fire for story reasons, so the fire damage is null. However, she has to make a dexterity saving throw against the bludgeoning damage. It deals 60 damage, however if she succeeds she takes half damage.

What happens if she rolls a natural 20?

I know the damage is halved because she did succeed, but are there any other reductions to damage because of her natural 20 roll?

(Note: For our house rules we play with the premise that a natural 20 is an automatic success and a natural 1 is an automatic fail)

Best Answer

No

Rules as written (and excluding house rules or specific rules for the effect that called for a save) there is no added effect from rolling a 20 on a saving throw (nor ability check).

The general description of saving throws in the Player's Handbook (p. 179) make no mention of rolling a 20 (nor a 1). However, the DMG section on ability checks and saving throws includes a subsection on Critical Success or Failure (p. 242) which says a DM can choose to have extraordinary outcomes on a roll of 1 or 20, but it opens with:

Rolling a 20 or a 1 on an ability check or a saving throw doesn't normally have any special effect.