[RPG] Is giving the character amnesia about its backstory a bad idea

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During my first campaign as a player, I had a issue with my DM regarding the background I gave to my character. It was my first time creating a background for my character, and I loved doing it so much that my backstory became quite big. (I gave my DM a short summary to make his life easier.)

While I loved creating a backstory, I wasn't too comfortable with going all in with roleplaying. For this reason, I added a piece in my backstory where my character was cursed, couldn't remember where he was from, and he was now wandering around looking for answers. I just wasn't ready to dive straight into roleplaying this backstory and wanted to learn RP step by step.

A couple sessions after I handed over my backstory, my DM briefly mentioned his dislike towards my backstory. He did this in a single comment, away from all the other players, which went along the lines of "Who gives their character amnesia, what kind of person does that?" At that time I didn't know how to respond, and not too long after that we stopped playing anyway, but the comment still makes me wonder if it really is a bad thing to do.

So, is giving your character amnesia about their backstory a bad thing to do to your DM? Or is it something just my DM had issues with?

Best Answer

If you don't work with your DM on your back story ...

... anything you do with your background and backstory can create difficulty at the table, since a PC needs to fit into the game world.

If you work with your DM on your back story ....

... and the two of you together come up with amnesia as part of why your character is adventuring / questing, then it's a fine idea and your whole table will hopefully embrace the character's unique situation. (PS: I like writing long back stories, but also know how to do one in a paragraph or less)

To answer your question: it would appear that your DM didn't care for this. I'd recommend that on your next character, adopt a collaborative approach with your DM when putting together your background and your back story.

Best practice

I have found in the 5+ years of playing D&D 5th edition that when a DM and a player collaborate on the background and backstory of a character, things work out best.
Caveat: this may be less applicable to someone who plays exclusively in Adventurer's League games. (When I am able to access my roll20 game, where I DM, I'll C&P my backstory/background guidance for my players)
(Second FWIW: amnesia as a plot device is not uncommon in fantasy fiction. Michael Scot Rohan's series (Winter of the World, first novel was Anvil of Ice) is a good example of that, as was Planescape: Torment (AD&D 2e CRPG).