[RPG] Is it possible to use Athletics (or other skills) for/with attack or damage rolls

attack-rolldamagednd-5eskills

I just started a game in 5e with a new human greatsword-wielding fighter, and rolled stats pretty well (I have a Strength score of 17). I chose the Brawny feat (from UA: Feats for Skills) and basically gave myself expertise in Athletics.

Is there a way (e.g. feat, weapon, or magic item) to use my Athletics modifier as either my attack roll or damage roll modifier?

My DM is pretty cool with homebrew stuff, but likes to see similar existing stuff to help figure out balance. Are there any examples of skill checks affecting attack rolls?

Best Answer

Grappling and shoving are the only RAW ways to "attack with" a skill

The Grappling rules state:

When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.

The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).

Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.

Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.

The rules on shoving a creature immediately follow the grappling rules:

Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.

The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you.

Using grappling and shoving, you can make use of your Athletics skill in combat to prevent an enemy from moving and/or knock it prone to grant advantage to attacks from within 5 feet. However, there are no other ways, by RAW, to "attack with" a skill (whether Athletics or any other skill); all other attacks involve an attack roll instead of an ability check.