[RPG] Is it reasonable/role-playable to build a Cloistered Cleric / Fighter Gestalt

character-creationdnd-3.5egestalt

The description of Cloistered Cleric states:

The cloistered cleric spends more time than other clerics in study and prayer and less in martial training. He gives up some of the cleric's combat prowess in exchange for greater skill access and a wider range of spells devoted to knowledge (and the protection of knowledge).

If building a Gestalt character, even though I believe it would be within RAW to allow one "side" to be a Cloistered Cleric and the other a Fighter or fighter variant, it feels a bit cheesy to me. The CC gives up some combat abilities in exchange for more skill points and skills, but if they're a gestalt with a fighter class then they're not really giving up anything.

If you would allow this, how would you justify and/or role-play it? (How can I be a character who on the one hand eschews martial training, and on the other hand is training in a martial class on the side?)

Best Answer

This is going to vary massively from game to game, but in my own games, yes, absolutely.

A gestalt game is already assuming a certain amount of changing to the classes that you are using, because you are not training discretely as one thing and then another, but rather as a homogenous whole. That is, you are not both a fighter and a cleric, you are a fighter//cleric, and what that means is left a bit undefined.

In short, if you can convince your DM/group that the combination makes sense under a given backstory, it should not be a problem. For example, though cloistered, your character might get considerable martial training. Or you might simply be a particularly cranial divine warrior. This is all about figuring out what makes sense and making a good case of it for your DM/group.